| Mathius |
In my game paying two movement (3 on a diagonal) is moving normally. Are there any precedents saying this is wrong? Undergrowth is not difficult terrain but instead makes the square cost more to enter. So a square of light undergrowth in difficult terrain cost 4 to enter and heavy costs 8. It also provides concealment.
Would paying the extra price for entering undergrowth be normal movement or would you see the undergrowth more like grappling?
While we are on the subject, freedom of movement say that you can attack normally? Would that mean that the concealment from undergrowth would not effect you?
What about the movement speed of 5 from plant growth? Is that normal movement or hindrance from a spell?
| Ipslore the Red |
"This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement."
Yes, there's a precedent. The description of the spell. Undergrowth doesn't work. Plant growth doesn't work. Freedom of movement doesn't only affect spells. Magic doesn't work. Mundane doesn't work. Nothing work.
All squares cost 1 terrain. Nothing grants concealment, cover, or miss chance.
EDIT: Here's a helpful guide to consult in the future when you're not sure which effect wins.
Q: There's a conflict between <effect that hinders movement or attacking> and freedom of movement. What happ--
A: Freedom of movement wins.
| Mathius |
By that logic a person under freedom of movement can walk through walls or attack a person on the other side of door with no penalty.
It would also mean that blink, blur, sanctuary, an invisibility offer no protection if the PC knows what square you are in.
This makes no sense.
I always thought difficult terrain as matter of needing careful footing instead of something grabbing at you.
In my interpretation if about gaining solid footing or if you need an acrobatics check to stay standing they you will freedom of movement does not help you.
If it is a hindrance like a grapple or undergrowth or sticky mud or the webs of a giant spider then I can see it helping but it may also be considered normal to be slow in those situations.
Any magic that effects your movement negatively fails to function but I do not see how it would prevent forbid action from effecting you unless they target your movement.
Malachi Silverclaw
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By that logic a person under freedom of movement can walk through walls or attack a person on the other side of door with no penalty.
There is no movement penalty to move through a space occupied by a solid object, or to walk through walls. There is no movement penalty to negate, so FoM doesn't let you walk through walls.
There is no attack penalty to ignore; you can't attack through walls.
It would also mean that blink, blur, sanctuary, an invisibility offer no protection if the PC knows what square you are in.A concealment miss chance is not an attack penalty. Having to make a save in order to be allowed to target a creature is not an attack penalty.
Malachi Silverclaw
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Okay, I see where you going with that.
I guess then they only thing it would really help against is cover.
So what about if you are on a str/dex penalty from poison or something? Those effect your attack roll but are not direct attack penalties.
A Str/Dex penalty is not an attack penalty, it's a Str/Dex penalty.
If some undergrowth were described as so tangled that it imposes a -2 attack penalty, then FoM would let you ignore that penalty.
If that undergrowth seeped sap onto you which 'sapped' (sorry!) your Str, FoM would not help you when your attack bonus with melee weapons dropped.
If that sap...er...'damaged' your Str score AND gave you an additional -2 penalty to attacks because it makes you stiffen up, then FoM would let you ignore that attack penalty while still not helping you with the Str damage.