| Artemis Moonstar |
I'm going to have a "Literal-Worlds-Collide" adventure start up soon (of which I'm DM), in which several land masses from another world appear on Golarion. So, I'm attempting to use the ARG to build a race of mountain-dwellers that stay in fog, mist, and clouds. The ARG's got most of what I need, but there's one problem. A key aspect of the race is the innate ability to see through clouds, mist, and fog without penalty.
Basically, I'm looking to make Cloud Gazer into an ability that can be selected via the race builder. For that matter, this will also determine the mirror ability for a race of volcano-dwellers for smoke (see: Fire Sight, minus immune to dazzle).
I'm torn between 2 points or 3. What do you guys think?
| Artemis Moonstar |
Indeed. 4 points sounds about right, which presents a small set of a problem keeping it near the 10 for the core baseline.... Ah well, what they get isn't too particularly powerful. They're little more than 4-armed humanoids with that ability, familiarity with most spear-type weaponry, and a few of the mountain/altitude based abilities (skill stuff on Climb and Acrobatics).
Thanks. I'm trying to give my players some more options for PC races that'll fit with the modified world. Without totally overshadowing everyone else of course.
As for my volcano-dwellers, whom live inside active volcanoes... I think I may need to scrap those as PC races, or pop a level adjustment on them. I can't imagine them being less than a nearly 20 point race, mostly on homebrew abilities that let them deal with living literally right next to lava flow...