hi all,
I loved the new module "gateway to Nar-Voth" in wayfinder #9. It seemed cool to have a side quest under the old lighthouse to keep the pcs on their toes and create more plotlines. My question is if it will ruin or seriously delay our progression in Rise of the Runelords. We are currently in the middle of skinsaw and the party will eventually go to Magnimar. Is opening up the Darklands and the wilderness of Nar-Voth going to muddy the waters of a pretty straight forward campaign?