| Teller of Tales |
Is the champion path ability Aerial Assault from Mythic Adventures supposed to override the limitation of jump distance by the maximum movement allowed in a charge?
It doesn't seem to state that it does, but if it doesn't then the value of the ability is seriously limited for everyone with normal move speed/not using haste.
Which is fine (haste/other speed increases are not that hard to come by after all), I'm just not sure if it is intended this way or if I missed something.
No jump can allow you to exceed your maximum movement for the round.
Aerial Assault (Su): You can charge at creatures in the
air, or leap across obstacles as part of a charge. When
making a charge attack, you can expend one use of
mythic power to include a single Acrobatics check made to
jump, adding 10 feet per tier to the height or distance you
jump. You take no falling damage from the height gained
as part of this leap. If your attack hits, you may deal an
amount of additional damage equal to the falling damage
appropriate for the height you reached. Alternatively, you
may replace your melee attack from this charge with a
grapple check. If you successfully grapple a creature, you
bring it to the ground with you at the end of your jump,
and it takes an appropriate amount of falling damage for
the height it was at when you grappled it.
| Mojorat |
I think it doesnt change the rule. i think it changes your movement. Although given how The Jump rules are worded The ability actualy doesnt work well. The /Intent/ is pretty clear and that makes it awesome but here goes.
Say, Im a lvl 10 barbarian and have whatever mythic tier needed for that power. Well say I have a Jump of +29 or so while raging (10 rangs class skill 14 dex 30 movement) I want to jump 30 feet in the air to pounce charge some bady.
The way jump is supposed to work is i declair where I want to jump to, and if i fail i go half th distance and fall on my ass. It isnt 'lets roll the dice and see how high i can jump'
I guess the way this power works, is i would declair I am jumping 5 feet off the ground (dc 20) and if i were Tier 3, id go 35 feet up and hit hte bad guy? Because by the jump rules if i declair i am jumping to a spot i am jumping to a spot not going past it etc.
Anyhow, I think if you ignore the mechanics of hw Jumping works. and go with the power adding th distance after ward. its a neat power. I think t effectively changes your movement speed for the jump.