| Kashikoi_Takumi |
Im thinking of a build that would focus on a wide selection of weapons to switch too in combat
It will need quick draw
I love the idea of a warrior adapting in combat on the fly to be most effective at any moment he can
alobg with quickdraw i want to be able to bring the pain to any foe i meet.
So what suggestions do you guys with more experense have?
| mplindustries |
So what suggestions do you guys with more experense have?
Absolutely don't do this unless you're in a game without magic items, because you will not be able to afford lots of magical weapons.
The most versatile weapon possible is unquestionably a bow, since there are Piercing and Blunt arrows, and they can be made out of a variety of alternate materials (and Durable Arrows never break) or enhanced with alchemical blanches to overcome the widest number of DRs.
If you don't want to be an archer, early on, before magic weapons are common, carry two weapons that cover the three damage types (lots of weapons are either B/P or P/S). Later on, get the Transformation property on your weapon.
But whatever you do, don't expect to be wielding lots of different weapons at higher levels. The game is unfortunately designed to penalize that strategy.
| Kashikoi_Takumi |
Kashikoi_Takumi wrote:So what suggestions do you guys with more experense have?Absolutely don't do this unless you're in a game without magic items, because you will not be able to afford lots of magical weapons.
The most versatile weapon possible is unquestionably a bow, since there are Piercing and Blunt arrows, and they can be made out of a variety of alternate materials (and Durable Arrows never break) or enhanced with alchemical blanches to overcome the widest number of DRs.
If you don't want to be an archer, early on, before magic weapons are common, carry two weapons that cover the three damage types (lots of weapons are either B/P or P/S). Later on, get the Transformation property on your weapon.
But whatever you do, don't expect to be wielding lots of different weapons at higher levels. The game is unfortunately designed to penalize that strategy.
Well at most i will only have 4 different weapons
A bow is a must for this build
But im thinking using more polearms as ive seen more versitility on those weaponsets
ArmouredMonk13
|
Make a Barbarian. There is no class feature specific to a certain weapon. For weapons I reccomend the following:
Earthbreaker for nice Bludgeoning damage and a good crit.
Scythe for the obvious reasons
Falchion for Crit-Fishing opportunity
Falcata for the 19-20/x3 crit.
The Falcata is 1h so you can wield it in 2 hands or have a quickdraw shield for extra AC. Invulnerable Rager and [for some people(A.K.A. Me)]Feral Gnasher are good archetypes, though they don't overlap. If you choose Invulnerable Rager you can afford to not have the shield because you just ignore damage, and Feral Gnasher gives you a free bite attack and throw anything to allow you to literally never get disarmed. Note that only humans with Racial Heritage Goblin or Goblins can be Feral Gnashers.
| A Ninja |
I agree with mplindustries
However, my advice is a human fighter with the feats "Martial Combat" and "Martial Versatility".
It allows you to use your specific weapon feats such as Weapon Focus and Weapon Spec to be used for different Weapon Groups.
Critical Versatility is also really handy.
All three of those feats are in the human section of the Advanced Race Guide.
| mplindustries |
Thinking about it snapshot could be usefull with thrown weapons like the shortspear
Do you know what it's more useful with? A bow.
Most archer builds that try to be "Switch Hitters" very quickly discover that they are wasting time and resources using a melee weapon.
Very often, they are better off just shooting their bow, even in melee at the risk of AoOs (of course, the vast majority of those can be avoided anyway by just 5' stepping or staying very far away in the first place).
I know you have a cool image in your head of a guy whipping out the right weapon for the job, but the game doesn't work that way. I think maybe it should, but it doesn't. Throwing weapons suck, too. This is the game you are playing.
If you want to play a character like the one you described and don't like the Transformation property or can't wait for the nearly 13k gold you would require to get a Transformation weapon (since it has to be +1 first), then, assuming you want this character to be mechanically strong, you need to play a different game.
| Kashikoi_Takumi |
Kashikoi_Takumi wrote:Thinking about it snapshot could be usefull with thrown weapons like the shortspearDo you know what it's more useful with? A bow.
Most archer builds that try to be "Switch Hitters" very quickly discover that they are wasting time and resources using a melee weapon.
Very often, they are better off just shooting their bow, even in melee at the risk of AoOs (of course, the vast majority of those can be avoided anyway by just 5' stepping or staying very far away in the first place).
I know you have a cool image in your head of a guy whipping out the right weapon for the job, but the game doesn't work that way. I think maybe it should, but it doesn't. Throwing weapons suck to. This is the game you are playing.
If you want to play a character like the one you described and don't like the Transformation property or can't wait for the nearly 13k gold you would require to get a Transformation weapon (since it has to be +1 first), then, assuming you want this character to be mechanically strong, you need to play a different game.
I havent always been the one in the group with the most effective builds.
And this build would be one of those thing that sounds fun to play
Being effective is one thing , but somtimes i love the fluff of a warrior
| Sangalor |
Martial versatility is cool.
Throwing is cool with two-weapon fighting.
Consider monks, particularly the one of the empty hand.
Some weapons deal multiple types of damage, like the morning star.
About 4 weapons with different bane properties cover 90% or so of creatures un the bestiary and are overall a lot cheaper.
:-)
| IQuarent |
Martial versatility is cool.
Throwing is cool with two-weapon fighting.
Consider monks, particularly the one of the empty hand.
Some weapons deal multiple types of damage, like the morning star.
About 4 weapons with different bane properties cover 90% or so of creatures un the bestiary and are overall a lot cheaper.
:-)
+1
Yes! Monks of the empty hand are extremely fun to play.Grab the "throw anything" feat and you have some pretty dandy versatility.
(Or dip a level into the alchemist class.)
| Kashikoi_Takumi |
Sangalor wrote:Martial versatility is cool.
Throwing is cool with two-weapon fighting.
Consider monks, particularly the one of the empty hand.
Some weapons deal multiple types of damage, like the morning star.
About 4 weapons with different bane properties cover 90% or so of creatures un the bestiary and are overall a lot cheaper.
:-)+1
Yes! Monks of the empty hand are extremely fun to play.
Grab the "throw anything" feat and you have some pretty dandy versatility.
(Or dip a level into the alchemist class.)
i think one of the better for this set would be the build would be unarmed fighter
getting all monk weapons , perhaps some of the most varied set of weapons, is a huge plus.. but losing out on armor will be a big downside
| Rynjin |
Go for a straight Fighter, a Magus, or a Paladin.
As a Fighter, carry around maybe 3 weapons: a Bow, and two melee weapons of your choice, preferably ones that cover multiple damage types.
I'd suggest a Cestus (always equipped, is both Bludgeoning and Piercing), and then the main weapon of your choice (Greatsword, Falchion, Scimitar, whatever you want for the particular kind of Fighter you want to be).
Spec into your main weapon mostly, but pick up something like a +1 Adaptive Longbow and a +1 Cestus, since +1 weapons are relatively cheap.
The best possible route may be going all Dex, all the time, using a Scimitar, and grabbing Dervish Dance, wearing your backup +1 Cestus (since it still counts as a free hand I believe), and grabbing a +1 or +2 Bow for Ranged. You'll do good in melee, and be solid at ranged as well.
Free Hand Fighter is probably your best bet for archetypes there.
^That's probably the closest to your base concept, but the least optimal of the three most likely.
Paladin and Magus both have their own strengths. Won't cost as much gold, for one, since you can spec into your main weapon (Dervish Dance for Magus again, grab the same weapons as the Fighter I posted above as the other options, Archery as the main schtick for Pally is good too, though a Paladin of Sarenrae is actually perfectly matched to Dervish Dance's flavor for once), then use your Charge Weapon or Divine Bond abilities to add weapon enhancements to your backups on the fly.
The Magus can do this more times per day, has more out of combat utility (and in combat buffs), and can nova a decent number of times a day for good damage, the Paladin will have higher BaB and better saves, and wreck boss encounters.