| DonDuckie |
Activation with a command word is a standard action, so you can't activate two in one turn.
If it's the same commandword on the same item; in effect you have one item which does two things when activated, and they can't be activated individually.
If you have multiple item's with the same command word; then ask your GM. I would allow it because it could be really cool.
| Atarlost |
The command word rules are just plain bad. Talking is a free action. A GM may impose limits on length, but a single word is always going to be a free action unless it's something like supercalifragilisticexpialodocious.
But when something reacts to it it's suddenly a standard action. It's one of the dumbest most immersion breaking things in the rules. Worse than the peasant railgun even because it comes up all the time.
| buddahcjcc |
The command word rules are just plain bad. Talking is a free action. A GM may impose limits on length, but a single word is always going to be a free action unless it's something like supercalifragilisticexpialodocious.
But when something reacts to it it's suddenly a standard action. It's one of the dumbest most immersion breaking things in the rules. Worse than the peasant railgun even because it comes up all the time.
Ah; thats annoying... well thx for the reply