Escalating Critical Threat Range


Homebrew and House Rules


Just read a review of 13th Age on Enworld.org.

The playtester explained that that game uses an escalation die. A great big d6 that sits on the table and is used by the GM to count up after the first round (maxing out at +6). In 13th Age, the PC's get to add that number to their to hit rolls (and other things).

What if Pathfinder had an escalation die for critical threat ranges? It would make combat more dangerous as the fights wore on. By the 7th round of combat and beyond, the chances of getting a critical threat would be 30% higher.

Thoughts/Comments?


The escalation bonus would also apply to the confirmation roll.


It would be a good way to give mundane combatants a bit more "oomph", but there's a risk of over-oomphing a magical ray specialist.


Thank you.

That's a good point.


I don't understand how as battle goes on people get more precise? That is to say, I don't understand any non-gamist reason for including such a mechanism.

From the gamist perspective, it just sounds like one more thing to track that doesn't do much. YMMV.


That's an interesting thought.

I'd guess that it's not so much that you get more precise, but it's that it reflects the combatants ability to adapt to the defenses of the opponent.

That said, I'm not likely to adopt this. Just thinking about it.

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