This is the discussion thread for two campaigns:

The Blackest Scale. Discussion


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Some information for the campaing

First the crunch
==============
Setting: Faerun 1372 DR

Starting level Level: 13

Races: The standard plus assimar and tiefling.

Books/feats Allowed: Almost everything of paizo is allowed with some exceptions are noted below (no leadership for example).

- 20 PB, two traits, standard WBl but no big 4 (cloak of resistance, ring of def, amulet of nat arm, stat boosting items.) (Is boring to have 4 guys with a cloak of resistance +5. the fights will be balanced with against this restriction)

Social skill: As I tend to handwave social skill but a lot of players do like to enforce those skill lets say we would use some middle ground. I will not handwave social skills but just rolling will not be enough to solve a social situation.

Paladins code: I like paladins to be lawful good but I also like diversity. if you are LG and are not breaking the code (not lies, no poison, etc) then I do not mid if you are a happy flower lover or a grumpy guy with few friends.

Besides, Unless the character do something utterly evil then no fall will occur by one single action.

HOUSERULES:
There are several the more important is the first.

- We will use group initiative. PbP are slow, IME individual initiative kill campaigns.

- Every character gains a +2 dodge bonus to Ac and +3 bonus to saves.

- No item creation feat (lets adventure instead of the endless discussion about how much WBL should be crafted)

- With the exception of improved critical if you take a weapon specific feat that feat now work with the entire weapon group.

- Combat expertise is remove as prerequisite for manuevers.

- You can use a sling and a light shield/buckler at the same time.

- If you take vital strike then you take the advanced version at the appropriated levels.

- Paragon surge is banned. Human (and alike) favorite class bonus are banned for sorcerer/oracles. But sorcerer and oracles get their spell level progression at the same time the wizard/cleric does.

- Fighter and Paladins get 4 skills per level.

- Fighter gets double his bravery bonus and every time the bonus increase (6th, 10th,…levels) they can choose a condition from the paladin mercy, the bravery bonus applies to that condition.

- Rogues and Ninjas get 3 rogues talents/tricks for every 4 levels, instead of o every two. For example they will get a talent at levels 2,3 and 4 and then at levles 6,7 and 8.

- No summoners (two much rules @_@)

- Finally, this is not a houserule, but We all know there are things taht can be breaked at higher levels (infinite wishes for example), lets not break them in this campaing.


Now the fluff.

The campaing features a succesful band of former aventures that retired from aventuring a couple of years ago. One former member of the party died recently under mysterious circumstances.

The story start at the funeral of their recently deceased friend. There the party finds some terrible news about their friend´s fate. In the process of finding the entire truth about their friend´s dead the group will discover they are in the middle of a big scheme that do not only threat their life but the fate of the entire realms.


Male Human Dungeon Master 10/ Munchkin 10

Sorry, Nicos, one last question... Are Tiefling/Aasimar variant bloodlines allowed?

I have an Angel-Blooded Aasimar Oracle build among my possible characters... -.-'


yes, is not tha standard? :P


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sounds good. Retired adventurer backstory makes my job tying Sun Xiao in MUCH easier too.

How do you want character sheets? I have one I usually use (Epizephyrii's char sheet, Excel based), but I'm also comfortable with Myth-Weaver's and just plain ol' typing out everything by hand like I do for the Build Thread.

Also, I have a single Favored Enemy to take. Would you mind me asking what might be a good choice? Otherwise I may just default to Undead or Monstrous Humanoid.


By the way Lemmy/Rinjyn did the fluff of the campaing make sense? I mean, it is intelligible? I am not sure about my skill in this language, and I want to make sure it is a decent writed text before open the recruitment.


Female Human Spirit ranger 5
Rynjin wrote:

How do you want character sheets? I have one I usually use (Epizephyrii's char sheet, Excel based), but I'm also comfortable with Myth-Weaver's and just plain ol' typing out everything by hand like I do for the Build Thread.

Also, I have a single Favored Enemy to take. Would you mind me asking what might be a good choice? Otherwise I may just default to Undead or Monstrous Humanoid.

Like this (click the name)

About favorite enemies, mmm I plan to use a lot of diferent hings, but outsiders shoudl be good.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Coo', Evil Outsiders may be my choice then.

And yeah, the fluff made sense. Your English is pretty good, I don't think I've ever read one of your posts I couldn't understand. You're better than some native speakers who type online TBH.


Male Human HP: 114/119| AC: 26, FF: 17, Touch 19 20% MISS CHANCE|CMD: 40 (43 Grapple, 42 Trip, 41 Bull Rush)| Fort +15, Ref +16, Will +13| Perception +24, Sense Motive +26; Darkvision, Blindsense 30 ft.

Here's Sun Xiao. I need to write up another Chronicle now.

Edit: I just realized I cannot have both Winged Boots and Feather Step Slippers. Guess I've got 2k left.

And I forgot to add my skills.

Do you allow Custom Magic items on order? If so, I'd like to pay 3k to have the Feather Step Slippers' effect put on my boots if we have downtime during the adventure. I like Feather Step Slippers.


Male Human Dungeon Master 10/ Munchkin 10

Look at that... This thread shows our supposed class under our names!

Aren't you guys happy to have a Human Dungeon Master 10/Munchkin 10 in your party?

And don't worry, Nicos. I've never had any problem reading any of your posts. What's truly confusing is the fact that you suddenly became a white-haired female... lol

BTW, I like the story you created for the campaign... I'll try to create a fitting background for my character.. (whatever it ends up being -.-')


Do you wnat a party of 4 or a party of 5?

By the way rinjyn, note that we will be playing on faerun. There is alist (Era of upheaval)

http://forgottenrealms.wikia.com/wiki/Deity


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Do you wnat a party of 4 or a party of 5?

Doesn't matter for me... So whatever you feel is better for the game, I'm okay.

Maybe start with 4 and leave 1 "player slot" open in case someone wants to join?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I prefer a party of 3-4, no more. I play with 5+ more often and the logistics get tiring pretty quickly, with trying to keep 5 people on task, playing regularly (maybe even MORE of a problem in PbP) and the game running smoothly.

I also know JACK SHIT about Faerun besides what you can gather from R.A. Salvatore's novels. So I better get to reading.

Might be harder to tie in than I think. Guess I may just cut my losses and just say he's a different char with the same name, attitude, and personality, because without thinking of some way he could magically be transported to an alternate universe without stretching credulity...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I also need to be careful following links because it seems like there are actually spoilers from books I haven't read yet or are reading on now in there. =/


@ Rinjyn

About Sun xiao

- As you only have 9 levels of fighter you can only choose one exgra condition in adition of (fear) added to yoru bravery class feature.

- furious focus only work with two handed weapons ( It woudl be a good house rule to allow it for all kind of attacks though, so I do not have a problem with it.)

- I am on the fence about the mithral brawling breastplate. Althoug the mithral breastplate behave like a light armor it is not a fully light armor (for example you need medium armor proficiency to wield it without problems)

- No for the mix winged boot and feather step slippers. Lets start with simple thing first.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Derp, I miscounted my bonuses. So it should be +4, Fear and...we'll say Disease. Next level I'll snag Poison.

I actually completely forgot Furious Focus was only on 2H weapons (or 1H weapons in two hands). I can swap it for something else, my attack bonus is already pretty high (+23 Power Attack, +21 with TWFing).

The Mithral Brawling Breastplate I've seen before, I think. Not sure if it goes against the intent or not. If you rule it does, I can snag a chain shirt or something, 24 AC still isn't too bad.

And s'cool on the Boots/Slippers thing, I wasn't really expecting you to allow that one anyway.


yes, brawling only on light armors.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okie doke. Dropped it to a Chain Shirt, gives me about 4k left to play with.


I wil try to put a lot of non-combat encounters, So It would be good for you guys to have the means to handle a variety of situations.


Male Human Dungeon Master 10/ Munchkin 10

Hmmm... Rynjin, grab immunity to poison instead of disease. Seriously!

Diseases are usually not a problem unless we fight a mummy... Poison, OTOH, is everywhere!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I have a decent number of skills. Climb/Swim at a small level, Perception, Sense Motive, and Disable Device (with Trapfinding) at a high level, with Acrobatics, Knowledge: Religion, and Survival at slightly lower than that.

Of those, I think Survival will be very useful for an investigation, as will Perception and Disable Device.

I may grab a pair of those whatsit gloves that let you look through doors for a number of rounds per day. Because they're cool and sound useful. I think they're only like 2500 gold.

Edit: Poison? Okay. Maybe I'm too used to Serpent's Skull. Diseases out the wazoo.

Also, Gloves of Reconaissance, that's right. Keep 'em in my Haversack in case we need 'em. Only 2k, quite a steal.


Male Human Dungeon Master 10/ Munchkin 10

Okay... Here is my support Cleric archer!

Auron Luckstride - The happy-go-lucky Cleric of Sish... Shins... Shina... Schzz... WHATEVER! SAM IT IS!

I might not know how to spell the name of my patron deity

Auron Luckstride:
Auron Luckstride
Male Garuda-Blooded Aasimar (Plumekith) Cleric 13
CN Medium Outsider (human, native)
Init +5; Senses darkvision 60 ft.; Perception +21
--------------------
Defense
--------------------
AC 25, touch 16, flat-footed 19 (+9 armor, +3 Dex, +3 dodge)
hp 88 (13d8+26)
Fort +14, Ref +11, Will +17
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 40 ft., dimensional hop (130/day)
Melee +1 Guided Silversheen Cestus +15/+10 (1d4+6/19-20/x2)
Ranged +1 Adaptive, Guided Composite shortbow (Str +0) +17/+12 (1d6+6/19-20/x3) and
. . +3 Adaptive, Guided Composite shortbow (Str +0) +19/+14 (1d6+8/19-20/x3)
Special Attacks agile feet (8/day)
Spell-Like Abilities Bit of Luck (8/day), Dimensional Hop (130/day), See Invisibility (1/day)
Cleric Spells Prepared (CL 13):
7 (1/day) Teleport, Greater, Summon Monster VII
6 (2/day) Heal (x2), Dispel Magic, Greater
5 (4/day) Breath of Life (DC 20), Teleport, Divine Favor, Quick (x2), Air Walk, Communal
4 (5/day) Blessing of Fervor (x2) (DC 19), Dimension Door, Freedom of Movement (x2), Protection from Energy, Communal
3 (5/day) Invisibility Purge, Dispel Magic (x2), Stone Shape (x2), Fly
2 (5/day) Restoration, Lesser, Silence (DC 17), Remove Paralysis, Protection from Evil, Communal, Grace (x2)
1 (6/day) Liberating Command (x3), Longstrider, Protection from Evil (x2), Comprehend Languages
0 (at will) Read Magic, Purify Food and Drink (DC 15), Detect Magic, Create Water
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 14, Int 14, Wis 20, Cha 8
Base Atk +9; CMB +9; CMD 29
Feats Combat Casting, Defensive Combat Training, Point Blank Shot, Precise Shot, Quicken Spell, Rapid Shot, Weapon Focus (Shortbow)
Traits Desperate Focus, Reactionary
Skills Acrobatics +3 (+7 jump), Diplomacy +3, Knowledge (planes) +18, Knowledge (religion) +18, Linguistics +10, Perception +21, Sense Motive +23, Spellcraft +19, Survival +5 (+7 to avoid becoming lost)
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Infernal, Protean, Sylvan, Undercommon
SQ aura, cleric channel positive energy 7d6 (2/day) (dc 15), domains (luck, travel), good fortune (2/day), scion of humanity, spontaneous casting, truespeaker
Other Gear +3 Mithral Breastplate, +1 Adaptive, Guided Composite shortbow (Str +0), +1 Guided Silversheen Cestus, +3 Adaptive, Guided Composite shortbow (Str +0), Bracers of falcon's aim, Circlet of mindsight, Cloak of displacement, minor, Efficient quiver (empty), Feather step slippers, Gloves of elvenkind, Handy haversack (empty), Headband of fortune's favor, Ioun stone (clear spindle), Ring of sustenance, Ring of the sublime, Wayfinder (1 @ 0 lbs), 295 GP
--------------------
Special Abilities
--------------------
Agile Feet (8/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Circlet of mindsight Gain blindsight 30 ft vs intelligent foes susceptible to mind-affecting effects.
Cleric Channel Positive Energy 7d6 (2/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dimensional Hop (130 ft./day) (Sp) Teleport 130 ft./day.
Feather step slippers Ignore difficult terrain as though affected by feather step.
Gloves of elvenkind +5 to concentration checks when casting defensively.
Good Fortune (2/day) (Ex) Reroll a die.
Headband of fortune's favor Effects granting luck or giving luck bonus gain +1 rd to duration.
Ioun stone (clear spindle) Sustains bearer without food or water.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Ring of the sublime When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Truespeaker Learn two languages for each rank you put in Linguistics.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.

Stuff I know is not mentioned on the stat block:
- +5 to cast defensively (Gloves of Elvenkind)
- Immunity to mind-control by evil creatures (Wayfinder + Clear Spindle)
- Luck based effects (such as the one granted by the ability granted of one my domains) last 1 round longer. (Headband of Fortune's Favor)

If the build is okay with you, Nicos, I'll make my Alias account to make it easier for you to see it.

Dark Archive

Hello!

I saw the recruitment thread, posted my interest and Nicos asked me to join up.

I am thinking a Moon Elf Magus with the Bladebound and Spell Dancer archetypes. I see the character trained as a spelldancer, who inherited his family's moonblade. Maybe even discovering/recovering the blade was one of our party's early adventures. If this works, I will begin statting up the character.


Male Human Dungeon Master 10/ Munchkin 10

Okay... I have no idea how to edit my Alias' character sheet -.-'... Or even to move from 1 alias to another!

Dark Archive

Lemmy wrote:
Okay... I have no idea how to edit my Alias' character sheet -.-'... Or even to move from 1 alias to another!

Click on your name at the top of your post. You will then see an "Aliases" tab. Click on the tab and you will see your different avatars. Click on one and then you click on "Edit My Profile" on the right hand side of the page.

To post as that avatar, use the drop down "Post As" below the text box when you are posting. Your list of aliases will display and you choose which one to use.


Hey lemmy, the build seem fine so far but rembember that you need to choose deity from the realms.

EDIT: DImensional hop shoudl say (130 ft /day)


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Hey lemmy, the build seem fine so far but rembember that you need to choose deity from the realms.

I don't remember any of them... I'll have to check them to remember... -.-'

Can I keep the shortbow proficiency and domains?

Nicos wrote:
EDIT: DImensional hop shoudl say (130 ft /day)

Nah... I prefer to teleport 130x a day! lol... Just kidding I'll edit it so it's easier to understand.


Male Human Dungeon Master 10/ Munchkin 10
drayen wrote:
Lemmy wrote:
Okay... I have no idea how to edit my Alias' character sheet -.-'... Or even to move from 1 alias to another!

Click on your name at the top of your post. You will then see an "Aliases" tab. Click on the tab and you will see your different avatars. Click on one and then you click on "Edit My Profile" on the right hand side of the page.

To post as that avatar, use the drop down "Post As" below the text box when you are posting. Your list of aliases will display and you choose which one to use.

Thanks for the help! I never even noticed there was a "Post as" box... Maybe there wasn't one, since I never had an alias before.

BTW... Welcome to the game, Drayen!


drayen wrote:


I am thinking a Moon Elf Magus with the Bladebound and Spell Dancer archetypes. I see the character trained as a spelldancer, who inherited his family's moonblade. Maybe even discovering/recovering the blade was one of our party's early adventures. If this works, I will begin statting up the character.

I see no problem , but I would like a good background dscription to back up the crunch of your character.


Lemmy wrote:
Nicos wrote:
Hey lemmy, the build seem fine so far but rembember that you need to choose deity from the realms.

I don't remember any of them... I'll have to check them to remember... -.-'

Can I keep the shortbow proficiency and domains?

Lets see, afther a quick search the luck and travel domain are given by

oghma
http://forgottenrealms.wikia.com/wiki/Oghma

Tymora

http://forgottenrealms.wikia.com/wiki/Tymora

And I see no poblem with the shortbow.

Dark Archive

Nicos wrote:
drayen wrote:


I am thinking a Moon Elf Magus with the Bladebound and Spell Dancer archetypes. I see the character trained as a spelldancer, who inherited his family's moonblade. Maybe even discovering/recovering the blade was one of our party's early adventures. If this works, I will begin statting up the character.
I see no problem , but I would like a good background dscription to back up the crunch of your character.

Never a character without a background.


drayen wrote:
Nicos wrote:
drayen wrote:


I am thinking a Moon Elf Magus with the Bladebound and Spell Dancer archetypes. I see the character trained as a spelldancer, who inherited his family's moonblade. Maybe even discovering/recovering the blade was one of our party's early adventures. If this works, I will begin statting up the character.
I see no problem , but I would like a good background dscription to back up the crunch of your character.
Never a character without a background.

Glad to hear that.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Lemmy wrote:
Nicos wrote:
Hey lemmy, the build seem fine so far but rembember that you need to choose deity from the realms.

I don't remember any of them... I'll have to check them to remember... -.-'

Can I keep the shortbow proficiency and domains?

Lets see, afther a quick search the luck and travel domain are given by

oghma
http://forgottenrealms.wikia.com/wiki/Oghma

Tymora

http://forgottenrealms.wikia.com/wiki/Tymora

And I see no poblem with the shortbow.

Okay, Tymora it is!

Now the hardest part... Creating a character background...


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6

Aha! An alias!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I can't find any gods I like in the Forgotten Realms setting. =(


Rynjin wrote:
I can't find any gods I like in the Forgotten Realms setting. =(

Mmm, ok what are you looking for?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Preferably, one that's like Irori, with an Achekek-esque one as well. ;)

An enlightened god, and an assassin god, basically.


Well, it seems tricky at best. I can not find a good like irori in the "enlightened" sense, the enlightened ones tend to be about magic.

There are goods of assasing (mask, Shar for example).


Right now i'm thinking a tiefling barbarian dual-wielding greatswords.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Mask wrote:
(Pronounced MASK)

Why do I find this so goddamned hilarious

Also, I don't like either of those, really. They're a bit too...selfish, greedy, and dishonorable (Mask, especially citing honesty as a fool's attribute).

Bane might be good, I'll read up on him more.


Male Human Dungeon Master 10/ Munchkin 10

So we already have 2 front-liners and 1 arcane gish. I think I'll keep the Cleric build, then... I thought about using the Oracle build, but I don't think we need yet another melee character.


Billybrainpan wrote:
Right now i'm thinking a tiefling barbarian dual-wielding greatswords.

Personally I have no problem (you are talking about titan mauler right?).

It woudl be a heavily martial inclined party, i like groups like that but as I post early there would be encounters that can not be bypassed by brute force alone. So you probably need to have a couple of extra tricks too.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, Bane looks aight.

He's kinda like an evil Irori anyway, and sorta fits Sun Xiao's outlook on life.


I don't have a crunch yet so I can easily switch to a different build if needed.


Here's the Alias. Background started, let me know what you think.

Nicos:

Was thinking to add that Castien ends up falling for his friend's daughter in the next 15-20 years and marries her against her father's objections which leads to an estrangement that is only set aside when the friend disappears and Castien returns to help his old company find their friend and leader. Let me know.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Billybrainpan wrote:
Right now i'm thinking a tiefling barbarian dual-wielding greatswords.

Personally I have no problem (you are talking about titan mauler right?).

It would be a heavily martial inclined party, i like groups like that but as I post early there would be encounters that can not be bypassed by brute force alone. So you probably need to have a couple of extra tricks too.

Well... We do have a Magus and a cleric already, so unless Drayen decides to fill all his spell slots with Shocking Grasp and I spend all of mine with cure spells... We should be fine...

Besides, Rynjin's character and my own have a decent number of skills (and that's before counting the Magus and Barbarian), and Rynjin is also a capable trapfinder...

All we really lack is a party face, but with some role play, we can get through that... No biggie.

There is no such thing as too many front-liners! >:)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I need a replacement Feat for Furious Focus now.

Kinda stumped.

Doesn't have to be a Combat Feat though, I took this one at an odd level.


Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote:

I need a replacement Feat for Furious Focus now.

Kinda stumped.

Doesn't have to be a Combat Feat though, I took this one at an odd level.

Hmmm...

Improved Critical (Unarmed Strikes)?

Elemental Fist?

Step Up?

These are only ones I can think of the top of my head... -.-'


Castien Telendil wrote:

Here's the Alias. Background started, let me know what you think.

** spoiler omitted **

I am going to sleep now, but first

wow, your background is pretty long :), I will look it with more detail when tomorrow. About this idea I was thinking about 2 to 5 years of retirement for the group (otherwise the humans in the party would be too old) I do not know if that suits your Story.

Well, ,see you tomorrow.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:
Rynjin wrote:

I need a replacement Feat for Furious Focus now.

Kinda stumped.

Doesn't have to be a Combat Feat though, I took this one at an odd level.

Hmmm...

Improved Critical (Unarmed Strikes)?

Elemental Fist?

Step Up?

These are only ones I can think of the top of my head... -.-'

I thought about the first two.

Improved Critical is a good one (Fist Greatswords goooo!), but Elemental Fist is lackluster (only +1d6 elemental damage a few times per day. Would be better with more Monk levels since I have Dragon Ferocity. Unless it means it keys off class level, in which case +3d6 energy damage ain't too shabby, especially since it'd work with Dragon Roar).

Step Up I hadn't. Might be good.

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