| garvdart |
Mnemonic Enhancer
School transmutation; Level wizard 4
CASTING
Casting Time 10 minutes
Components V, S, M (a piece of string, and ink consisting of squid secretion mixed with black dragon's blood), F (an ivory plaque worth 50 gp)
EFFECT
Range personal
Target you
Duration instantaneous
DESCRIPTION
Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick one of these two versions when the spell is cast.
Prepare: You prepare up to three additional levels of spells. A cantrip counts as 1/2 level for this purpose. You prepare and cast these spells normally.
Retain: You retain any spell of 3rd level or lower that you had cast up to 1 round before you started casting the mnemonic enhancer. This restores the previously cast spell to your mind.
In either event, the spell or spells prepared or retained fade after 24 hours (if not cast).
Mythic adventures and mythic points.
With mythic points theory wise with just a tier 3 caster wizard with the appropriate level could /would be able too cast
Mnemonic Enhancer 6 times, gaining 18 first level spell slots for 24 hours.
combined with say mage armor and spell endurance...that's 260 hours of protection , or magical lineage that's 18 uses of intensified shocking grasp (magus anyone) why bother recalling spell with wild arcana when you can gain 3 for a mythic point using wild arcana, too cast mnemonic enhancer.
Sam Sturkie
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As far as I can tell its about as "broken" as the rest of the Mythic stuff. One of my players just paged through the book earlier today (we're starting Friday) and was already drooling over all the amazing abilities. Since it limits the spells to a max of third level I wouldn't be too worried about it.
On a side note they better stock up on black dragon's blood...