Marid's Mastery spell


Advice


Hi,

Since our group is playing a campaign that runs, so far, mostly in a landlocked area, I am thinking of picking Marid's Mastery as one of my oracle's spells.

Marid's Mastery
School transmutation [water]; Level cleric 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. If the opponent or the target is touching the ground, the target takes a –4 penalty on attack and damage rolls.

This situational spell might seem to be one of the worst choices possible. However, I don't intend to cast it on either myself or one of my allies. Au contraire: I shall cast it on one of my opponents.

Would this work? In other words, would this simple first-level spell give my opponent a whamming -4 to attack and damage, as long as there's no water near?

Seems very powerful for a first level spell, or does the (harmless) quality prevent this creative use of the spell? As far as I recall, (harmless) doesn't prevent the Cure spells to harm undead...


Will negates, so yea. I think so.


Tiny Coffee Golem wrote:
Will negates, so yea. I think so.

Of course, there might still be a problem: the spell comes from the ARG, and is an Undine racial spell. Spells from the ARG are, as far as I know, always subject to GM approval...


If you can get it approved, then this is a great debuff.


I Hate Nickelback wrote:
If you can get it approved, then this is a great debuff.

Not sure if I can pull this off. Everyone in our group has to have a backup character one level below his primary character, just in case an 'accident' happens. We're talking about my backup character here.

This character is an oracle that actually worships a goddess (of Wind and Water). His mystery is Wind, and he tries to pick his spells both useful and thematically.

By the way, what the ARG says about this is:

Quote:
Spells: The spells in this section are common to spellcasting members of this race. Sometimes they only target members of the race, but often they are just the race's well-guarded secrets; members of other races can learn to cast them with the GM's permission.

So GM permission is necessary. I guess I'll just mail all the spells I chose so far to my GM, and ask him to approve the list. With a bit of luck, he won't notice the origin of the spell (which I always mention, in a smaller font), or he won't mind because he only has the "intended" use in mind.

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