Skeletal Champion Party


Rules Questions


(the title of this is most amusing)
I wanted to create an NPC party consisted of 3 skeletons: a sorcerer, a fighter, and a cleric. I decided the Skeletal Champion template is the best to use (I think??). For quickness, I used the Iconics from the NPC Codex (Seoni, Valeros, and Kyra) for level 7 (or level 4):
http://paizo.com/pathfinderRPG/prd/npcCodex/iconic/index.html

My problem is calculating the HP. The sorcerer has so much Cha! She can easily get more HP than the Fighter skeletal champion (with usually negative or zero Cha). The cleric can also get more HP than the fighter. Is this supposed to be normal? Or am I doing something wrong with the templates? If this is so, the sorcerer/cleric skeletal champion is going to be way harder and stronger to kill (spell casters are already powerful).


Maybe the fighter got lots of metal plates and pins in his body over the years, and that makes him really tough. Alternatively, he could have been a highly charismatic fighter.

Finally, what if for him, HP is derived by his STR score?

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Change their stats. Otherwise Yes, this is kinda how it works. As the GM you would be able to change their stats when they become skeletal champions. Maybe replace their Cha with the fighter's Con.


Level 7 Sorcerer, 21 Cha; 74HP (7d6+2d8+45)
Level 7 Cleric, 14 Cha; 54HP (7d8+2d8+18)
Level 7 Fighter, 11 Cha; 43HP (7d10+2d8+0)

Yeah, there's a huge difference. Even if the fighter gets 14 Cha, he's still not near the Sorcerer! Crazy! That CR would probably be higher so I should be careful.

Dark Archive

Alexis Jefferson wrote:

Level 7 Sorcerer, 21 Cha; 74HP (7d6+2d8+45)

Level 7 Cleric, 14 Cha; 54HP (7d8+2d8+18)
Level 7 Fighter, 11 Cha; 43HP (7d10+2d8+0)

Yeah, there's a huge difference. Even if the fighter gets 14 Cha, he's still not near the Sorcerer! Crazy! That CR would probably be higher so I should be careful.

This is an unfortunate artifact of the 'Undead don't have Con' decision back at the dawn of 3.0.

If you want to nip it right in the bud, just have all Undead use a 'Durability' attribute for hit points and fortitude saves that is exactly the same as their in-life Constitution score, having 'Durability' represent the hardiness of any corporeal body they possess and the strength of the negative energy 'life-force' that flows through their remains (corporeal or not).

Completely ignore the 'Cha as Con' option, in this case.

This will allow your Con 17, Cha 4 zombie boar to out hit point your Con 8, Cha 20 halfing zombie ex-bard.

Scarab Sages

Maybe the fighter should not have dumped CHA 8P

There is nothing stopping a fighter from having a decent charisma score.

I do have a question regarding the rules for calculating CR for the skeleton champion.

Specifically: applying the template to a level 9 wizard.

My understanding is the result should be CR10

When I attempt this in HeroLab the result is CR14. Lich calculates out correctly as CR10, but is inappropriate for the concept.

Am I missing something or should I be filing a bug report?

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