Crafting Questions


Rules Questions

Scarab Sages

Just trying to understand how exactly to determine the dc for items. What exactly is spell level? Is that related to the spell that is required in the item to make it? Use a belt of dex +2/4/6 as example and others if you want. Also under ioun stones it says you need to be level 12 to make, is that correct? Also the phylactery requires 10th level cleric to make that seems silly because i would have it much sooner than that.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

It is actually listed as Caster Level (CL) and not Spell Level.

The caster level sets the DC required on a Spellcraft or other Craft Skill for the item to be crafted. The base DC if all prerequisites are met is the CL + 5.

So, if I have Craft Wondrous Item (the only prerequisite that cannot be overcome by subsequent increasing of the DC) and I have Cat's Grace, then I need to make a DC 13 Spellcraft or other Craft Skill check to make either a +2, a +4, or a +6 Belt of Incredible Dexterity.

For the Ioun Stone I would need a DC 17 check in order to craft it provided I met the other requirements.

For each requirement other than the craft feat itself that you do not meet, you need to add an additional +5 to the DC.

So, to make the belt above I can do so with a DC 18 check if I do not have the spell handy or available at all.

The only exception to the requirement rule are scrolls, wands, and potions. However, a different caster or method can be used to meet the requirement other than the crafter himself.

I hope hat makes sense!


Spell level would be the level of the spell who's affect you're enchanting into an object.

Belt of dex +2/4/6 would use the rules for ability enhancement.

Let's say you're making a stone of cure light wounds. This would be use activated with no charges.

Spell level would be 1 (cure light wounds is a first level spell)
Caster level is your choice with a min of 1 (1st level is the lowest level a caster would be able to cast CLW)

Grand total of 1 x 1 x 2000. You have a rock that is basically and unlimited CLW wand that anyone can use.

Same with cure moderate wounds would be
Spell level 2
Caster level (if you choose minimum) is 3
Grand total: 2 x 3 x 2000 = 12000gp.

As far as the Ioun stones that would count as a prerequisite that, if you don't meet it, adds a +5 to the spellcraft check to make.

PRD wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

Scarab Sages

So a phylactery of positive channel would take a 20dc if I wasn't 10??? What about for weapons +1,+2,+3 would it be 5 + 3^2 and if I am not level 9 + another +5 for a total of 19dc for a +3 weapon???


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
MrJello wrote:
So a phylactery of positive channel would take a 20dc if I wasn't 10??? What about for weapons +1,+2,+3 would it be 5 + 3^2 and if I am not level 9 + another +5 for a total of 19dc for a +3 weapon???

Yes on the Phylactery of Positive Channeling. If you were a 3rd level caster and you just picked up Craft Wondrous Item it would be a DC 20 (CL10 + Base5 + Requirement not met 5). If you had an intelligence of 18 and 3 ranks in Spellcraft as a class skill to get a +10, then you could take 10 and make it with no problem if you had 5500gp.

For weapons the caster level is 3 times the enhancement bonus and each of the non-enhancement abilities, like Flaming, have a CL already. Such as CL 10 for Flaming. If a weapon has both enhancement bonuses and abilities then the CL is the higher of the two.

If you wanted to create a +3 weapon, then the CL would be 9 so it would be a DC 14 to craft it.

Scarab Sages

Hendelbolaf wrote:


If you wanted to create a +3 weapon, then the CL would be 9 so it would be a DC 14 to craft it.

Being level 9 or not?


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Sorry, I forgot that with arms and armor the 3 times the enhancement is also a requirement, so the DC of a +3 weapon would be 14 unless you were lower than 9th level in which case it would be DC 19. Again, a really easy number to get if you have Spellcraft as a class skill and a high intelligence or the appropriate Craft skill as a class skill with a high intelligence.


Don't forget about crafters fortune helping you meet the DC requirements.

A first level spell that grants you +5 to your craft check. I love it.

Dont forget to pick up a Masterwork Tool (spellcraft) for 50gp too for another +2 bonus to your check.


It's odd they have that "must be 3xCL to make weapons" in the general rules, but not in the crafting requirements line of any specific weapons.

Scarab Sages

Thanks for all the info very helpful :)!


MagiMaster wrote:
It's odd they have that "must be 3xCL to make weapons" in the general rules, but not in the crafting requirements line of any specific weapons.

Why be redundant? Annoying that it requires more time to calculate.


Hendelbolaf wrote:
MrJello wrote:
So a phylactery of positive channel would take a 20dc if I wasn't 10??? What about for weapons +1,+2,+3 would it be 5 + 3^2 and if I am not level 9 + another +5 for a total of 19dc for a +3 weapon???

Yes on the Phylactery of Positive Channeling. If you were a 3rd level caster and you just picked up Craft Wondrous Item it would be a DC 20 (CL10 + Base5 + Requirement not met 5). If you had an intelligence of 18 and 3 ranks in Spellcraft as a class skill to get a +10, then you could take 10 and make it with no problem if you had 5500gp.

For weapons the caster level is 3 times the enhancement bonus and each of the non-enhancement abilities, like Flaming, have a CL already. Such as CL 10 for Flaming. If a weapon has both enhancement bonuses and abilities then the CL is the higher of the two.

If you wanted to create a +3 weapon, then the CL would be 9 so it would be a DC 14 to craft it.

This makes me think of a related question. If I have a +1 flaming sword and want to upgrade it to +2 flaming, is the caster level when upgrading still CL 10 for flaming, or CL 6 for +2 since the flaming is already in place? I would assume CL 10.


Flintas, your Spellcraft to upgrade an item is exactly the same as it would be to make the item from scratch, so you use the highest CL of the item you're making, even if you're only upgrading a lesser CL property.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

As DM Blake said and, yes, the CL would be 10 and you would need to meet the requirement of 6th level caster or add 5 to the craft DC. In this case, as you already put flaming on it, you would not need to meet the requirement of Flameblade, Flamestrike, or Fireball. That requirement has already been met, but it is still a CL 10 item until you get the enhancement bonus to +4 or higher.

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