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My first instinct would be to say that the attack follows a progression more similar to spells (1d8 per 2 hit die), but even that doesn't really follow. It also doesn't really make sense as it still gets strength to damage and such.
Normally speaking, the goal with the weapon damage progression is to have every other size increase be a net *2 multiplier to weapon damage (which is exactly true past about the 2d6/3d6 range of damage). To accomplish this, they go with a 1.33*, 1.50* pattern (or 4/3, 3/2), multiplying by one of them for one increase, then the other for the next increase. If only increasing one size, I'd go with the *1.33 to put it at roughly 9d8. If increasing an even number of sizes, go with *2 per two sizes. This would mean that a colossal version would deal a staggering 28d8 damage. Luckily it's not intelligent and thus can't take feats, because the vital strike on that would be intense!
2d6 becomes 2d8 (7 to 9 / +30%)
2d6 becomes 3d6, not 2d8.

Yora |

I would assume so. Alternating, incease the dice size from d6 to d8 or decrease it and double the number.
Yora wrote:2d6 becomes 2d8 (7 to 9 / +30%)2d6 becomes 3d6, not 2d8.
Not according to this table (Natural Attacks).

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I would assume so. Alternating, incease the dice size from d6 to d8 or decrease it and double the number.
StabbittyDoom wrote:Not according to this table (Natural Attacks).Yora wrote:2d6 becomes 2d8 (7 to 9 / +30%)2d6 becomes 3d6, not 2d8.
Weird. I guess the natural attack and weapons rules are inconsistent. Again. /sigh
So a huge Carnivorous crystal would be 14d8 then?
prototype00
That's what I'd go with.