Evil Wizard build advice


Advice

Lantern Lodge

The group I'm playing with is about to start the Ways of the Wicked campaign. There will be 5 of us total.

Rogue/Assassin
Inquisitor
Antipaladin
Wizard
Ranger

The GM kinda gave us a little insight into the fact that there is a chance to become a vampire or a lich at some point throughout the campaign. The minute I heard lich I decided I wanted to play a Necromancer. I'm not attempting to make a full on undead controller at all. It's going to be more of a debuffer/controller. Stats at the moment are as follows:

Human

Familiar: Greensting Scorpion

25 point buy:

Str: 8
Dex: 14
Con: 10
Int: 20
Wis: 10
Cha: 14

Spec School: Necromancy
Opp School: Evocation, ??

Issues that I'm having at the moment are:

What opposition schools would be better to take? I know Necromancy tends to be one of the main schools that is taken, but being that I'm specializing at Necro what would be good schools to take. Was going to take Evocation & Divination, but taking up all my 0 level spell slots to get Detect & Read Magic kinda sucks.

Feat selection. I was going to go with Improved Initiative, Toughness, Spell Focus (Necro), Greater Spell Focus (Necro), Spell Pen, Greater Spell Pen, Craft Wondrous Item, Inscribe Magical Tattoo, Quicken, Improved Familiar (Imp), Extend, Lich (feat has to be taken to turn into a lich). After that I'm not sure what to take. That order is not in the order I'd take them either, just what I'm pondering. Good, bad?

I know my Con is low. I've spoken to the rest of the group and they're fine with dealing with that until I can swap over to a Lich in which case my Cha will replace my Con if I've read that correctly. I'm not opposed to changing the stats if it would make it better though.

He will be going all the way into Agent of the Grave. I know this will put me behind one caster level, but it fits well with the flavor of the character and I don't think it'll gimp my casting too bad. Is that something to worry about? I've only dabbled in playing casters, so I don't know if that'll just ruin me casting certain spells or not.

Thanks!

The Exchange

enchantment is a good choice for a second opposed school.

false focus, from inner sea magic, may be a good feat choice. using a holy symbol worth up to 100gp, you can ignore casting costs of up to that much. its a modified version of eschew materials, better in some ways. great for when you need to use 100gp of onyx but dont have any at hand.

caster level is the most important thing you can have, it effects many things including concentration checks. every caster level you miss means your effectively playing one level lower than the rest of your group.

now, if your serious about being a lich, you may want to consider being a sorcerer instead, as they use charisma to cast. necromancer is only better if you want the extra HD of undead control that the specialist wizard gets.

Lantern Lodge

Captain Xenon wrote:

enchantment is a good choice for a second opposed school.

false focus, from inner sea magic, may be a good feat choice. using a holy symbol worth up to 100gp, you can ignore casting costs of up to that much. its a modified version of eschew materials, better in some ways. great for when you need to use 100gp of onyx but dont have any at hand.

caster level is the most important thing you can have, it effects many things including concentration checks. every caster level you miss means your effectively playing one level lower than the rest of your group.

now, if your serious about being a lich, you may want to consider being a sorcerer instead, as they use charisma to cast. necromancer is only better if you want the extra HD of undead control that the specialist wizard gets.

I didn't think about the Sorcerer. Maybe the Sanguine blood line to pick up the increased caster level when casting Necromancy spells?


Clerics make pretty scarey controllers and necromancers as well. Domain powers from chaos/protean or madness can really upset both BBEG and mooks. Their channel negative and earlier access to animate dead also compliment having undead minions.

Also Charisma is more useful to them than to wizards. Some of the alternate channel abilities can help debuff.

Clerics also can wear better armor to help with the low HP until lich-hood.

Not saying the wizard is a bad idea. I've just recently finished a campaign where I was the necromancer cleric so I know more about that.

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