So I have got Spell Immunity but from what?


Advice


I am a 10 level cleric and these do gooders are just wreaking the place. I got some of my buffs up before the got to temple I must defend and this is one of them. What do I want to not happen to me. I already have the shield spell and protection from fire so I that removes many of spells from the list of choices but what do I choose. The only thing I know for sure is that they have a blaster that likes fire and druid.

As I DM I know what the best spell would be but I do not want to just pick a spell that party use regularly when this guy has no way to know that info. Give me your best guesses.


Enervation, ray of enfeeblement, touch of idiocy, balefull pokymorph and harm comes to mind


Those would be nice but they have to be 4th or below. The first 3 are good thoughts.

The Exchange

scorching ray (might be meta-magiced), slow, terrible remorse, charm monster, bone shatter, contagion, fear.

editing as i check my list...

Liberty's Edge

Entangle, Call lightning if they have a Druid.

Think about your own character for a minute. Most clerics are weak on reflex saves. So, shore that up.


Disintegrate is a good one if you have a low Fort save. Don't want to get hit with that one at the wrong time.

The Exchange

Peet wrote:
Disintegrate is a good one if you have a low Fort save. Don't want to get hit with that one at the wrong time.

spell immunity only works for up to lvl 4 spells and spells that allow SR.

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn't protect a creature from spells for which spell resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.


So is it any spell 4th or lower? Both arcane and divine? Thanks.


Bestow Curse, Enervation, Ball Lightning, Lightning Bolt.

The first two are just nasty and I'd want to be protected from them if there's any chance they'll come up. The second two because you already have fire protection and know you'll be facing a blaster.


Dispel Magic.


Put Spell Resistance up as well.... will further reduce their options.

I once had a Level 14 dwarf cleric who killed 2 level 13 sorcerors on his own all because he was properly anti-magic buffed.

Perfect preparation prevents piss poor performance!


VRMH wrote:
Dispel Magic.

If only.


If you happen to have Augury prepared, now seems like a good time to employ it. Narrow your choices down to just a few probable options, then go figure out the weal or woe.

Also, to add to the list, if you're humanoid, watch out for Hold Person.
Dispel Magic is, sadly, immune to spell resistance, so it's out.

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