Oracles spells


Rules Questions


Oracles use the Cleric spell list, though there are a handful of Oracle only spells.

"Also why do they get to cast any first level spells till 3rd level unless they have a charisma mod that lets them? They don't get to cast a spell's level for 2 levels after their charisma mod lets them under spells per day."

I don't really understand what you are asking here, but note that you don't get high level spell slots just for having a high Charisma. You still need to be the appropriate level; for instance you may have an 18 charisma that gives you a bonus 4th level spell slot, but you don't get that bonus spell slot until you gain access to 4th level spells at level 8.

Silver Crusade

They know 4 spells of 0 level and 2 spells of 1st level but they can only cast 3 zero level spells per day. They can't cast any first level spells per day unless their charisma mod lets them according to table 2.6 in apg. I found where they use the same list as clerics must have missed that.


Oracle

I don't know what you're looking at, but that is the Oracle. At level 1 an Oracle can cast 3 first level spells per day (not including bonus slots from Charisma). 0 lvl spells are cantrips and don't have a limit to the number of times they can be used per day.

Silver Crusade

Sorry misread that. Thought it was 0 level spels and it seems it's first level spells. Thanks for correcting me. But why does an oracle have to wait till level 4 to cast a level 2 spells? It's like they are casting 1 level slower then a normal spell caster.


Spontaneous casters are just like that. Sorcerer is the same way. The only real reason seems to be tradition.


The SPELLS PER DAY row/column set has 1-9 on it.
The SPELLS KNOWN section has 0-9 on it.

SPELLS PER DAY chart does NOT have 0 level spells on it.
I think that is creating the confusion.

A 1st level oracle knows 4 spells of 0 level and 2 spells of 1st level.
They can cast 4 first level spells per day (+char extras).

They can cast those four 0 level spells though as many times a day as they want. Orisons do not have a "daily" cap.

Quote:
Orisons: Oracles learn a number of orisons, or 0-level spells, as noted on Table 2–6 under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

-S

Silver Crusade

Sorry misread that. Thought it was 0 level spels and it seems it's first level spells. Thanks for correcting me. But why does an oracle have to wait till level 4 to cast a level 2 spells? It's like they are casting 1 level slower then a normal spell caster. Also if an oracle of bones casts animate dead on a ground that has desecrate does this mean that a level 6 oracle could animate a hd 24 corpse if there was one in the desecrate ground area and it would follow their command and stay animated till its destroyed?


Spont. casters are a level behind Prep'd casters in terms of when they get their new spell levels.

Its one of the bad babies from 3.0/5 thinking that OMG SORCS GET MORE SPELLS IZ OP!.

Hopeuflly fixed in Pathfinder 2. :)

-S


Sorcerer's and Oracle's ability to cast any spell they know, virtually as often as they need, is worth the slower progression on spell levels. they *don't* lose caster levels, so their spells are just as strong. Spontaneous application of metamagic is also very useful.

Silver Crusade

So if a level 6 oracle of bones casts animate dead on a corpse thats 24 HD on desecrated ground does he get to animate that corpse? I'm trying to think of a faction for my new character and was wondering if silver crusade would be out of the question since they dont believe in slavery and animating a dead corpse I think is a form of slavery. Any recommendations to a faction that would be ok for someone who animates the dead and travels with them?

Silver Crusade

Also can you keep an animated corpse from one scenario to the next in pfs? It is after all a made item using animated dead so does it fall under created item that you get to keep or does it fall apart at end of scenario?


I'm pretty sure spell effects die at the end of the scenario unless a PFS rule specifically over-writes it.

A level 6 oracle of bones casting AD in a desecrated area could do a 24 HD creature it looks like- for 600gold worth of onyx gem.: again, assuming PFS doesn't have some rule that prevents it.

-S


PFS has a rule against being evil. Animation of the dead is an evil act, and even if you're neutral, in the alignment system of the game, making zombies will turn you evil pretty quickly if you do it regularly.


Paladin of Baha-who? wrote:
PFS has a rule against being evil. Animation of the dead is an evil act, and even if you're neutral, in the alignment system of the game, making zombies will turn you evil pretty quickly if you do it regularly.

Is that your opinion/interpretation or is there a rule somewhere saying that? I thought it was ruled that casting other evil descriptor spells (exp: infernal healing) was NOT a change to your alignment. PFS limits evil alignments, not every individual evil action or questionable action. I.E. A neutral wizard uses animated dead gnolls to defend an orphanage from the living gnolls about to assault it, thought that's neutral not evil (and one of the reasons neutral exists).

Shadow Lodge

Casting evil descriptor spells in PFS is not evil and, by itself, won't shift your alignment. Now, if you used said spells to perform evil acts, that's a different story.


Casting evil descriptor spells in PFS *IS* evil. Just not inherently evil enough to require an alignment shift based on that alone. I have a 10th level necromancer and still don't animate dead often (ever).

Animating gnolls to fight gnolls, not really a problem.
Animating orphans to defend orphans, a problem.

Shadow Lodge

That's what I meant. :)

Silver Crusade

So then I'm right about being able to animate up to hd 24 at level 6, but does anyone know if you are allowed to keep him or not from one scenario to the next or I have to make a new one each scenario?

Shadow Lodge

You cannot keep him from one scenario to another.

Silver Crusade

Awwww. Oh well I'd have to make new ones out of dead npc we kill I guess. Can't I put armor on an undead to give him a better ac?

Silver Crusade

So animating an orphan who has died so the undead orphan can protect the other orphans is an evil act?

Shadow Lodge

You will have table variation with what is and isn't an evil act because it is not defined in the rulebook. Usually, animating someone, even to protect others, could be considered evil because people generally don't take to kindly to undead and becoming one. Animating an already evil creature or something people want to kill anyway probably wouldn't be considered evil. It's all circumstantial and up to the GM to decide.

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