| TheMoze11 |
Hello Pathfinder World!! I have just finished creating a Player Race using Golden's guide since i didn't feel like thumbing through pages of my ARG. Just wanted to get some feedback and see if it seems balanced enough to throw into the mix of already fantastic races. Any feedback will be taken constructively. Thanks
Satyr- Fey Medium
This handsome, grinning man has the furry legs of a goat and a set of curling ram horns extending from his temples
+2 Str or +2 Dex (Satyrs have a bit of human-like qualities so a "choice" to be more nimble or stronger kind of gave them the human stat choice.)
+2 Cha (Satyrs are naturally charming and seductive)
-2 Int (Born wild and free, Satyrs are less likely to study and apply science to things.)
Speed-30 ft
Satyr Magic- Satyrs gain a +1 to the DC of enchantment spells and effects that they cast. Satyrs with a Charisma of 11 or higher also may cast Unnatural Lust and Charm Person each once per day as a spell like ability by playing their pipes.
Pipes- All Satyrs begin play with a set of Masterwork Pipes and treat Perform (Wind) as a class skill.
Satyr Legs- Satyrs have strong goat-like legs and are never slowed down by armor and encumbrance by weight is considered one tier lower (Heavy Load is considered Medium, etc...). They however cannot wear shoes or boots due to having hooves. (Thanks to VerdantSF for advice on this ability.)
DESCRIPTION
Satyrs, known in some regions as fauns, are debauched and hedonistic creatures of the deepest, most primeval parts of the woods. They adore wine, music, and carnal delights, and are renowned as rakes and smooth-talkers, wooing unwary maidens and shepherd boys and leaving a trail of awkward explanations and unplanned pregnancies in their wakes.
Though their bodies are almost always those of attractive and well-built men, much of the satyrs' talent for seduction lies in their talent for music. With the aid of his eponymous pipes, a satyr is capable of weaving a wide variety of melodic spells designed to enchant others and bring them in line with his capricious desires.
In addition to their constant frolicking, satyrs often act as guardians of the creatures in their forest homes, and any who manage to turn the satyr's lust to wrath are likely to find themselves facing down dangerous animals surrounding the faun. Still, while satyrs tend to value their own amusement well above the rights of others, they bear no ill will toward those they seduce. Children born from such encounters are always full-blooded satyrs, and are generally spirited away by their riotous kin soon after birth.