Barbarian boggard doing (3d6+7) with large morningstar


Rules Questions


hi guys,
level 1 boggard barb.
rage in effect doing +7 to hit and wielding a large Morningstar.
How is it possible for this to be legit RAW pathfinder?
STR 21 bab 3
what feats ? lessen weapon? monkey grip? he has weap focus already

i'm running an encounter tonight with this boggard barbarian champion against 5 level 4 pcs.... name is boggard croaker and is fan-created on dorkistan.com


it is listed as a level 1 barbarian


Take a boggard.

Give him a barbarian class level.

That bumps his BAB to +3 from +2.

Give him 21 STR somehow (raging? with a +2 Str belt?)

To hit: +3 BAB +5 STR -2 large weapon +1 weapon focus morningstar (one of his feats) that gives +7 to hit.

Damage: 1d8 largified becomes 2d6. Wielding 2 handed provides +7 damage. Which gives a total of 2d6+7 damage.

So looks legit to me.


Avianfoo wrote:

Take a boggard.

Give him a barbarian class level.

That bumps his BAB to +3 from +2.

Give him 21 STR somehow (raging? with a +2 Str belt?)

To hit: +3 BAB +5 STR -2 large weapon +1 weapon focus morningstar (one of his feats) that gives +7 to hit.

Damage: 1d8 largified becomes 2d6. Wielding 2 handed provides +7 damage. Which gives a total of 2d6+7 damage.

So looks legit to me.

ty for reply
all looks good except the 3d6 not 2d6 on Morningstar.... listed multiple times so I don't think its a typo. is there a way a Morningstar large is 3d6?


Bran Towerfall wrote:


all looks good except the 3d6 not 2d6 on Morningstar.... listed multiple times so I don't think its a typo. is there a way a Morningstar large is 3d6?

Without further information, I can't say where the extra d6 comes from.

I would suggest not running a monster you don't have a complete stat block for including equipment (if any).


Avianfoo wrote:
Bran Towerfall wrote:


all looks good except the 3d6 not 2d6 on Morningstar.... listed multiple times so I don't think its a typo. is there a way a Morningstar large is 3d6?

Without further information, I can't say where the extra d6 comes from.

I would suggest not running a monster you don't have a complete stat block for including equipment (if any).

Boggard Croaker Stats:

Boggard Croaker    CR 3
800 XP
Male boggard barbarian 1
CE Medium humanoid
Init +1; Senses darkvision 60ft., low-light vision; Perception +3
DEFENSE
AC 15, touch 8, flat-footed 15 (+4 armor, +3 natural, -2 rage)
hp 53 (3d8+1d12+24)
Fort +10, Ref +1, Will +2
Defensive Abilities blur
OFFENSE
Speed 30ft., swim 40ft.
Melee Large morningstar +7 (3d6+7) or tongue -1 touch (sticky tongue)
Special Attacks sticky tongue, terrifying croak (DC 17), rage
TACTICS
Before Combat The croaker is hiding in the water near a half-submerged log. Just prior to the PCs entering the water, he quaffs his potion of blur this is the event that allows the PCs the make Perception checks to notice the boggards. If the boggards gain surprise, he waits and allows one or two PCs to pass by him in the water before triggering the fight. Otherwise, when the fight starts, his first action is to use his terrifying croak to allow his allies time to close in.
During Combat The croaker enters a rage during the surprise round (see below for baseline stats). All three boggards fight to the death.
STATISTICS
Str 21, Dex 13, Con 20, Int 8, Wis 9, Cha 14
Base Atk +3; CMB +8; CMD 17
Feats Toughness, Weapon Focus (morningstar)
Skills Acrobatics +3 (+19 jumping), Perception +3, Stealth +1 (+9 in swamps), Swim +13 Racial Modifiers +16 Acrobatics when jumping, +4 Perception, +8 Stealth in swamps, +8 Swim
Languages Boggard
SQ hold breath, swamp stride, fast movement
Gear potion of blur, hide shirt, Large morningstar, 20gp, gruesome fetish

The croakers baseline (non-rage) stats are as follows:
AC 17, touch 10, flat-footed 15 (+4 armor, +3 natural)
hp 45 (3d8+1d12+16)
Fort +8, Ref +1, Will +0
OFFENSE
Speed 30ft., swim 40ft.
Melee Large morningstar +5 (3d6+4) or tongue -1 touch (sticky tongue)
STATISTICS
Str 17, Dex 13, Con 16, Int 8, Wis 9, Cha 14
Base Atk +3; CMB +6; CMD 17

Scarab Sages

A 2d6 weapon deals 3d6 when made large.


Artanthos wrote:
A 2d6 weapon deals 3d6 when made large.

no enlarge person....might run it tonight 2d6 +7


3d6 appears to be an error.

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