How can my cleric boost the monk?


Advice


We re in a group of 4 and are just about to hit level 15. I am a fighter 1, cleric 13. We have a sauran druid, a witch, and a monk in the group. Lately I have begun to absolutely dominate the party because spells like blade barrier positively mop the battlefield, and because the number of utility spells clerics have seem to define the whole game.

But the gap between me and the monk is almost embarrassing. I suggested he go quinjong (sp?) monk, and the dm is okay with it, but he isn't interested as he doesn't own the book. So are there spells or other tricks I can be doing that will bolster him? When he manages to get full attacks in, he can be pretty impressive, but those seem few and far between. And when we have a single ubber dude he can go toe to toe with, he doesn't seem to have a lot of staying power.

I may try to be a healbot sometimes, but it goes against my very being. Well, at least against my nature at the table.


He can get all the details of the qigong monk at d20pfsrd

Not owning the book is a poor excuse.

As for what a cleric can do to boost others:
- Greater magic Weapon (+3) (13 hours!)
- magic Vestment (+3) (13 hours!)
- Hero's Feast
- Sanctify Weapons
- Wall of Stone (strategic Placement)
- Spiritual Ally to give flanking
- Spell Immunity
- Air walk (130 mins)
- Crusader's Edge
- Freedom of Movement (130 mins of FU to many attacks)
- Imbue with spell ability
- Blessing of Fervor
- Summon Monster to give support to the monk.

Quicken Turning & Selective Channel.


darkwarriorkarg wrote:


Not owning the book is a poor excuse.

While I agree, its his character.

Most of the buff spells at this level are eclipsed by equipment. But for what there is let to do, we have several metamagic rods with extend, so now we try to adventure every other day. Buff one day, teleport in the next morning. Most buffs are just in case spells, like water breathing, protection from elements, etc.

What I think I really need is a way to get him up to make full attacks, or something clever and unusual most people (like me) wouldn't think of. While I have played more years than I can count, I just don't have a lot of experience past level 10, and none past level 12.

Shadow Lodge

Blessing of Fervor is a great buff spell. And a monk with more attacks is great. or he cam use one of the other benefits.


Yes, it's his character and his choice
I just shoot down poor/passive-aggressive excuses. A good one is "that's not what I want".

Other options:

- Amulet of Mighty Fists
- tattoo magic duplicating the amulet of mighty fists
- The bodywraps, but I suggest houseruling so they function like the AOMF (too stupidly complicated otherwise).
- Quick Runner's Shirt. Ask the GM if you can pump these up to 3/day and then get him 2-3 of them. Swoosh marks and command words are optional (Just Do It!).

Basically, you want something that occasionally lets him have an extra move action to get his full attacks in.

For his to-hit: AOMF (which he probably has), get a tattoo magic version with a "bane" vs common foes.

Scarab Sages

Does he have any archetype or is he just core only? Unfortunately, core only monk is one of the hardest monks to make effective, and at level 15, it's too late to fix most of the problems in a monk build that will really be felt at this level.

If you have his stats and feast it would give use more to work with as far as tactics.


darkwarriorkarg wrote:

Basically, you want something that occasionally lets him have an extra move action to get his full attacks in.

Yes! That would help immensely. How can I do that? My domains are travel and trickery. I have at times grabbed him and dimension hopped him right to the middle of the enemy, but that only works on occasion. I can cast fly on him once a day as well, but an extra move so he can get somewhere and still full attack would be awesome.

I encourage him to wait for the enemy to come to him, but this thread is more about me. What can my cleric do to help his monk succeed?

Scarab Sages

If you are fighting undead, you can cast disrupting weapon on his unarmed strike. Flurry and his movement speed would let him take out several undead during it's duration.

Liberty's Edge

Magic vestment, greater magic armor, and heroes feast would go a long way.


Melvin the Mediocre wrote:
darkwarriorkarg wrote:

Basically, you want something that occasionally lets him have an extra move action to get his full attacks in.

Yes! That would help immensely. How can I do that? My domains are travel and trickery. I have at times grabbed him and dimension hopped him right to the middle of the enemy, but that only works on occasion. I can cast fly on him once a day as well, but an extra move so he can get somewhere and still full attack would be awesome.

I encourage him to wait for the enemy to come to him, but this thread is more about me. What can my cleric do to help his monk succeed?

No need for spells, The Quick Runner's Shirt should solve all his problems, and they are cheap enough to get an extra one to switch out once you've used the charge.

prototype00


Melvin the Mediocre wrote:
I suggested he go quinjong (sp?) monk, and the dm is okay with it, but he isn't interested as he doesn't own the book. So are there spells or other tricks I can be doing that will bolster him?

Darkwarriorkarg puts up a great list of spells that will be really useful, but you will need Spell Penetration to buff him on the fly - Diamond Soul is a nerf pretending to be a class feature if ever there was one, and you will have to overcome his SR to cast even a heal spell on him.


maybe http://paizo.com/prd/spells/imbueWithSpellAbility.html + http://paizo.com/pathfinderRPG/prd/spells/divineFavor.html ?
bull's strength?
(that shirt seems way OP.)


prototype00 wrote:


No need for spells, The Quick Runner's Shirt should solve all his problems, and they are cheap enough to get an extra one to switch out once you've used the charge.

prototype00

Thanks for the idea. That's a pretty sweet item, and it should be an easy matter to do the math to up the number of uses per day and get a new cost. I think I am also going to encourage him to get a ring of spell storing so I can put blood crow's strike in it.

Anyone have other idea's? Again, the obvious little buffs like greather magic weapon and bull's strength are not that useful as magical equipement generally trumps what we can cast. And when we can offer a bonus above what he already has, we are doing it the day before with extend metamagic.

If there was a version of imbue with spell ability that could hold higher level spells AND *not* be tied to Asmodeus, that would be nifty. I am not aware of one though.


Expect the Quick Runner's Shirt to disappear in errata soon. It's already been ruled out of PFS.


Dabbler wrote:
Expect the Quick Runner's Shirt to disappear in errata soon. It's already been ruled out of PFS.

It does seem really potent for the price. I was already wondering if we could talk the dm into giving him a magic item that will allow him use of ki powers as a free or swift action, so that he can abundant step and full attack in the same round.

Shadow Lodge

Dimension Door doesn't allow you to take actions after you travel until 1 round after you travel unless you take the Dimensional Agility feat path.

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