
Foxdie13 |
Maybe it should be in advice or rules but lets ask anyway
We are a new game starting at level 11 and one of us is playing alch (vivissionist) 10/moms 1.
I know that build can pump serious damage and charge and pounce....but he seems to use mutagene and/or extract and/or discovery giving him solid bonus in stealth, spellcraft and perception. By serious i mean +30.
Lets say you optimize at the maximum (reason why I post that here) can you pump a boist like this? For 11 hours (his words)
His mutagene also seems to be for hours.
I got no problems with a very strong character (im playing an oracle/sorc/mt so lets face it I won't deal damage) but it seems scary because 1- its veeery strong and 2- the guy can optimize well and it seems big.
Thank you.
No 3rd party btw and no campaign book

Darkthorne68 |
Foxdie,
Mutagens at lvl 10 last 10 mins per level. The per hour kicks in @ lvl 14.
Also it takes an hour to brew a mutagen. If he doesn't have the downtime that shouldn't be that much of an issue.
I do have questions. What are his base stats, magic items etc. Also what feats & discoveries does he have? Where is he picking up pounce?
And before I forget how many rounds of buffing is he doing? This does make a difference.

Foxdie13 |
I don't have the character sheet and this is why i wanted to know. Im not familiar with alchemist. Here is just some possibilities:
Is it possible he mixed vivisionnist with beastmorphing of some sort?
That would explain the pounce.
Is it possible that there is some sort of beastshape mutagene?
He started fight 1 with a mutagene injection
Then he only punched trough things for 2 fights in a row.
Before fight 1 we sneaker on a group and used 2 invis for massive stealth bonus (+20 moving or +40 not moving) and he had similar amount with some sort of potion.
He also had around 45 in perception because of something else coming from alch.
I don't want to ask for his sheet yet don't want to upset him, but as a gm in another game i think its ok for me to ask him some serious question

Darkthorne68 |
Ok, Beastmorph lvl 10 ability allows to pick a few abilities from beastshape2 and this is where he is getting pounce from.
At level 10 he stays in the mutated form for 1hr 40 minutes.
Alchemists get brew potion as a free feat. So potions of invisibility is not that difficult, HOWEVER his 1st attack would only get the sneak attack bonus due to invisible if his foes were not flat-footed.
Enemies should occassionally have see invisible, tremor sense, blind sense, enemy spellcaster with glitter dust etc. by level 10. If this is a fighting tactic he does ALL the time.
And as a GM you should be able to ask for his sheet so you can understand how and where he is coming up with the numbers he is. And remember Alchemists have a very bad will save <shudder>

Foxdie13 |
Thank you for the answer for pounce
The questions that is more curious (i knew he would be really strong for damage) is for bonus he can get on skills. He named +30 spell craft stealth and perception
Just to clarify: im not the dm only a player. I dm another campaign and i would be scared with that character....not for damage but more on the skill bonus

Darkthorne68 |
W/o knowing race, stats, magic items & feats as well as traits I couldn't begin to speculate. Race & traits I believe could give you at least +3 or more, max ranks +11, being a class skill (traits/race can affect this) another +3, skill focus feats would be +6, size modifier sometimes adds a bonus. Right now I'm at 23 w/o any stat bonuses or magic items to take into account or size modifiers etc.