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I'm looking at making my next PFS character as a LN Tiefling Inquisitor of Asmodeus, who refers to himself as a Paladin of Asmodeus, and of course the Cheliax faction.
Using the Infiltrator Archetype and the Conversion Inquisition, he'll detect as LG, just in case.
I'm looking at stats of Str 16, Dex 12, Con 12, Int 14, Wis 18, Cha 5, which withe the choices above will still leave me with great social skills, due to double tap on Wis in two skills, and replacing of CHA for a third.
Considering going heavy armor, either with a feat, or a dip to Fighter or Cavalier, because Paladins wear plate mail!
What other suggestions do people have?

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The only things can recommend is to switch your Str and Wis scores. You're not a full caster, so you don't need the 18 Wis. You are 3/4 BAB, so the extra 1 to hit would be very helpful. Also, the highest level spells an inquisitor gets in PFS is 6, and you only need a 16 Wis to cast those. And inquisitors get very few save or suck spells.
I do not recommend dipping. Bane is your best class feature (one of the best class features period, behind Smite), and you do not want to put off getting it. Pick up a Bane Baldric as soon as you can, probably around 7, and you'll have Greater Bane and then you can go with any PrC you want. Hellknight Signifier looks like it would be a nice PrC for an inquisitor, as you said. If you're going HKS, you don't need heavy armor, and you're already throwing away one of your 4 feats on Warrior Priest. I'd just stick with medium armor.

Alexander Augunas Contributor |

I'm looking at making my next PFS character as a LN Tiefling Inquisitor of Asmodeus, who refers to himself as a Paladin of Asmodeus, and of course the Cheliax faction.
Using the Infiltrator Archetype and the Conversion Inquisition, he'll detect as LG, just in case.
I'm looking at stats of Str 16, Dex 12, Con 12, Int 14, Wis 18, Cha 5, which withe the choices above will still leave me with great social skills, due to double tap on Wis in two skills, and replacing of CHA for a third.
Considering going heavy armor, either with a feat, or a dip to Fighter or Cavalier, because Paladins wear plate mail!
What other suggestions do people have?
Well, detecting as Lawful Good is going to be more problems then anything. Most of the Goodly faiths are going to recognize that Asmodeus is an Evil deity and your powers are going to be viewed as heretical. Plus you will not possess many of the iconic abilities of the paladin, although you might be able to fool all but the most astute of divine spellcasters with a Bluff check.
Because you register as Lawful Good, you will probably be seen as an abomination, especially to those who are actually paladins. I would imagine that the fact you do not lose your powers when you commit atrocious acts will startle and confound others and the fact that you are not technically bound to a Code of Conduct might even encourage others to follow in your tradition. Real paladins will want your head for sullying their name and Cheliax itself might view you as a humorous distraction from its own machinations or as a nuisance that needs to be exterminated for fear of provoking Asmodeus's ire.
Considering that you are doing the word of a Lawful Evil god, it is debatable how long you will be able to maintain a Lawful Neutral alignment, as following that god's wishes typically tempts you closer and closer to that god's alignment. Overall, I don't know if I would find this character interesting or not, mostly because it seems like the concept is more of a snide jib at the old possibility of actual Paladins of Asmodeus than an interesting character concept.

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Zahir ibn Mahmoud ibn Jothan wrote:I'm looking at making my next PFS character as a LN Tiefling Inquisitor of Asmodeus, who refers to himself as a Paladin of Asmodeus, and of course the Cheliax faction.
Using the Infiltrator Archetype and the Conversion Inquisition, he'll detect as LG, just in case.
I'm looking at stats of Str 16, Dex 12, Con 12, Int 14, Wis 18, Cha 5, which withe the choices above will still leave me with great social skills, due to double tap on Wis in two skills, and replacing of CHA for a third.
Considering going heavy armor, either with a feat, or a dip to Fighter or Cavalier, because Paladins wear plate mail!
What other suggestions do people have?
Well, detecting as Lawful Good is going to be more problems then anything. Most of the Goodly faiths are going to recognize that Asmodeus is an Evil deity and your powers are going to be viewed as heretical. Plus you will not possess many of the iconic abilities of the paladin, although you might be able to fool all but the most astute of divine spellcasters with a Bluff check.
Because you register as Lawful Good, you will probably be seen as an abomination, especially to those who are actually paladins. I would imagine that the fact you do not lose your powers when you commit atrocious acts will startle and confound others and the fact that you are not technically bound to a Code of Conduct might even encourage others to follow in your tradition. Real paladins will want your head for sullying their name and Cheliax itself might view you as a humorous distraction from its own machinations or as a nuisance that needs to be exterminated for fear of provoking Asmodeus's ire.
I really lost you with this. How does checking out as lawful good make you an abomination in the eyes of Paladins?
It seems that you equate playing evil (or paladin) with playing Stupid Evil (Or Lawful Stupid). The whole kick to playing an "anti-paladin" of Asmodeus is that Asmodeus is, amongst others, also the god of Trickery and Deceit. It seems rather helpful to be able to pretend to be good, play your evil games. And since you are Lawful rather than Chaotic you won't go on rampages and commit atrocities.
Sure, you''d sometimes still do something icky and evil, but being lawful you can fake a code for a decent time. Indeed, a higher level divine caster might catch you out. But then again, if somebody does catch you, well thats the time to get your hands dirty and just sneakily kill the bugger!

Claxon |

I think it's the whole "Paladin of Asmodeus". Clerics and Paladins everywhere will know thats not possible, to the point where that option was comletely removed from cannon and chalked up as an misprint, an accident that should have never been allowed to exist. Paladins are lawful good, and those who would worship Asmodeus are never good. Still, you could probably fool lay people with no religious knowledge. But I wouldn't expect it to work on anyone important.
I will say I find the concept interesting, but one that would be figured out under most circumstances.

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The only things can recommend is to switch your Str and Wis scores. You're not a full caster, so you don't need the 18 Wis. You are 3/4 BAB, so the extra 1 to hit would be very helpful. Also, the highest level spells an inquisitor gets in PFS is 6, and you only need a 16 Wis to cast those. And inquisitors get very few save or suck spells.
I do not recommend dipping. Bane is your best class feature (one of the best class features period, behind Smite), and you do not want to put off getting it. Pick up a Bane Baldric as soon as you can, probably around 7, and you'll have Greater Bane and then you can go with any PrC you want. Hellknight Signifier looks like it would be a nice PrC for an inquisitor, as you said. If you're going HKS, you don't need heavy armor, and you're already throwing away one of your 4 feats on Warrior Priest. I'd just stick with medium armor.
High Wisdom is important for the social skills too, as its the stat that will govern them. bane does seem uber, as good, and maybe better than Smite since it can be applied situationally.
The use of a feat to get WP for HKS is a drawback, since HKS level 2 is useless. I ask myself, why not just use a feat for heavy armor?

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Alexander Augunas wrote:Zahir ibn Mahmoud ibn Jothan wrote:I'm looking at making my next PFS character as a LN Tiefling Inquisitor of Asmodeus, who refers to himself as a Paladin of Asmodeus, and of course the Cheliax faction.
Using the Infiltrator Archetype and the Conversion Inquisition, he'll detect as LG, just in case.
I'm looking at stats of Str 16, Dex 12, Con 12, Int 14, Wis 18, Cha 5, which withe the choices above will still leave me with great social skills, due to double tap on Wis in two skills, and replacing of CHA for a third.
Considering going heavy armor, either with a feat, or a dip to Fighter or Cavalier, because Paladins wear plate mail!
What other suggestions do people have?
Well, detecting as Lawful Good is going to be more problems then anything. Most of the Goodly faiths are going to recognize that Asmodeus is an Evil deity and your powers are going to be viewed as heretical. Plus you will not possess many of the iconic abilities of the paladin, although you might be able to fool all but the most astute of divine spellcasters with a Bluff check.
Because you register as Lawful Good, you will probably be seen as an abomination, especially to those who are actually paladins. I would imagine that the fact you do not lose your powers when you commit atrocious acts will startle and confound others and the fact that you are not technically bound to a Code of Conduct might even encourage others to follow in your tradition. Real paladins will want your head for sullying their name and Cheliax itself might view you as a humorous distraction from its own machinations or as a nuisance that needs to be exterminated for fear of provoking Asmodeus's ire.
I really lost you with this. How does checking out as lawful good make you an abomination in the eyes of Paladins?
It seems that you equate playing evil (or paladin) with playing Stupid Evil (Or Lawful Stupid). The whole kick to playing an "anti-paladin" of Asmodeus is that Asmodeus is, amongst...
Appreciate the backup Jordo. Are you prepared to convert?
LN is a valid alignment to follow a LG good or a LE god, without causing you to necessarily "fall" in either direction.
Milton (the character) is not intended to be a bloodlusting assassin type, that's not how The Prince works, oh no. Subtlety, lies, subterfuge, and yet living up to your obligations.
I'm not a teen looking for a route to mess the game up of everyone, having played the game for more than 1d4 decades i am long since over that.

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Bigdaddyjug wrote:The only things can recommend is to switch your Str and Wis scores. You're not a full caster, so you don't need the 18 Wis. You are 3/4 BAB, so the extra 1 to hit would be very helpful. Also, the highest level spells an inquisitor gets in PFS is 6, and you only need a 16 Wis to cast those. And inquisitors get very few save or suck spells.
I do not recommend dipping. Bane is your best class feature (one of the best class features period, behind Smite), and you do not want to put off getting it. Pick up a Bane Baldric as soon as you can, probably around 7, and you'll have Greater Bane and then you can go with any PrC you want. Hellknight Signifier looks like it would be a nice PrC for an inquisitor, as you said. If you're going HKS, you don't need heavy armor, and you're already throwing away one of your 4 feats on Warrior Priest. I'd just stick with medium armor.
High Wisdom is important for the social skills too, as its the stat that will govern them. bane does seem uber, as good, and maybe better than Smite since it can be applied situationally.
The use of a feat to get WP for HKS is a drawback, since HKS level 2 is useless. I ask myself, why not just use a feat for heavy armor?
Yes Wis is for socials kills, but with your archetype and inquisition, you'll be at +10 at level 1 with a 16 Wis. The 18 in Str is going to be much more useful than the 18 in Wis. Trust me as someone paying a conversion inquisition inquisitor currently in PFS.

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Yes Wis is for socials kills, but with your archetype and inquisition, you'll be at +10 at level 1 with a 16 Wis. The 18 in Str is going to be much more useful than the 18 in Wis. Trust me as someone paying a conversion inquisition inquisitor currently in PFS.
It's hard to argue against actual experience with the concept!
I'll probably try it your way.

Tangaroa |

ARG:
(Feat) Armor of the Pit +2 natural AC. Almost as good as heavy...
(Racial Trait) Maw or Claw Trade your spell-like for a 1d6 bite.
(Racial Trait) Prehensile tail or Soul Seer since you won't need Fiendish Sorcery
Ultimate Magic:
(Spell, 1st) Know the Enemy since you are giving up Monster Lore it's nice to have another source of bonuses (to know which bane to use)
The alignment channeling from the Hellknight Signifier isn't very useful - but maybe you could pick up Channel Smite? Probably not even worth it even with that, especially since the DC's would be charisma based.
The Chelish Trait Fast Drinker is always nice - free action drink a pulled potion.
You should really take a look at Blood of Fiends, although only some of it is available in PFS. In particular, the various heritage bloodlines, which are (mostly) legal
Devil-Spawn (Hellspawn) +2 Con, +2 Wis, –2 Cha
+2 Diplomacy, Sense Motive
spell-like: pyrotechnics
Note, you don't need the Fiendish Heritage feat for this bloodline anymore... it was clarified

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He's using an alternate heritage, the one at gives +2 Str and Wis and -2 Cha. The Maw or Claw alternate racial trait isn't worth it since it will be a secondary natural attack if he uses a weapon.
Even though he's giving up Monster Lore, he still gets all of the knowledges except local as class skills, so he'll still be able to identify monsters. He just won't get his Wis mod on top of his Int mod.

Tangaroa |

You also appear to have too-high a point buy (27) - unless you are using an extra bonus to a stat from a certain rare & hard to get boon.
Your starting stat array (before modifiers) is currently:
Str 16 10
Dex 10 0
Con 12 2
Int 12 2
Wis 18 17
Cha 7 -4
The points, she are too many!
You could go with
Str 17 13
Dex 11 1
Con 14 5
Int 10 0
Wis 14 5
Cha 7 -4
Or, if you use the Devil-spawn heritage:
Str 17
Dex 11
Con 16
Int 10
Wis 16
Cha 5
Which is a pretty good array for a front-line type (put 4th level bump into strength). Just my $.02
EDIT: too slow a post, I see. He didn't mention the heritage; well, devil spawn is more thematically appropriate the oni-spawn.
I do find that the secondary attacks are worth it - an extra attack is an extra attack, especially as it is B/P/S. Couple with a potion of magic fang and power attack for effectiveness.

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I should have said from the start, that I was using Oni-Spawn, sorry.
Lots of great ideas here.
More and more I'm thinking staying straight Inquisitor, have my 3rd or 5th level feat be Heavy Armor, and then the other for Power Attack since I'll be fighting 2H most of the time.
Shame the Alternate abilities in place of the spell like aren't in play, I'd take a Large Mace, haha.