New player. Character build help


Advice

Silver Crusade

So I'm building 2 characters having only played in PFS at pax.

The first is a heal bot cleric.

The second is a wizard with whom I'm going to rely a lot on cantrips early on and later on with the fast study ability I'm going to leave at least 1 slot from each level unlearned each day.

Do people have any advice on character build? I don't have 2 PP for a clw wand and probably wouldn't buy one anyway. I have 513 gp on my cleric after the first scenario. My wizard not having been played yet doesn't technicaly have any spells in his book so I need to know what are good choices for that.

Silver Crusade

Also how do I find a game in Melbourne?

Liberty's Edge

Mandos McMalleus wrote:
Also how do I find a game in Melbourne?

Check the Pathfinder Society Events page to see if there's anything nearby.

Look your nearest 'Venture-Officer' up on the Pathfinder Society Regional Coordinators page (there are two VOs for Melbourne) and ask them for info on nearby games.

Lantern Lodge

Mandos, are you familiar with how additional resources works for society play? Once we establish what resources you have access too I'd be happy to help you build something.

Silver Crusade

No idea what additional resources are. Being very familiar with 3.5 I just skimmed the guide to pathfinder society play and must have skipped that part.

But for the moment lets assume I have little to no additional resources. It'll probably be fairly accurate.

Silver Crusade

OK after looking around the site additional resources seem to require me to have bought certain products and I haven't yet. I've only played once at a convention (PAX AUS) and have yet to buy anything. None the less I use http://www.d20pfsrd.com and it seems to have everything I need at this point where I'm still trying to work out if there are any games I can join in with.

Lantern Lodge

Ok. In short, additional resources are options available to you outside of the core rulebook. In order to use these additional resources, you must have either a pdf, physical copy, or printed/photocopied relevant pages from the book in question. Here is a link to those additional resources for reference:

http://paizo.com/pathfinderSociety/about/additionalResources

Do you have any other desires in mind for the wizard and cleric?

Silver Crusade

Well I'm sure they'll branch out later but for now I want the cleric to be a healbot and I want the wizard to get a lot of spells in his book and to have as many cantrips as possible learned each day so that he can just spam spells.

I like the look of guardian mote but then again I'd generaly prefer not to have him in a position to take damage.

Lantern Lodge

Ok, I can work with that. For the cleric, I would suggest a tanky healer if primary healer is the route you want to go. If you would be willing to consider purchasing some product once you find a local PFS game, get blood of angels and advanced player's guide. Running an aasimar life oracle will be a better healer than the cleric ever could be. The reason I say this is because aasimar's get a favored class bonus for oracle that increases 1 class feature by 1/2 level per level. So a channeling breakdown would look like this:

Level 3: cleric channels at 3rd level, oracle at 4th
Level 6: cleric channels ar 6th level, oracle at 9th
Level 10: cleric channels at 10th level, oracle at 15th

So after level 2, the oracle is always a tleast 1 dice ahead of a cleric, and as much as 3 dice ahead by level 10. Hard to beat that for heal boting.

As far as guardian mote, that spell is actually not legal at all. No third party products are legal for PFS. The srd lists a lot of such things, so I would suggest using this site for your PFS needs instead:

http://www.archivesofnethys.com/Default.aspx

Grand Lodge

I hope you won't mind, Mandos, if I piggyback a quick newbie question on your thread? I just finished up registering for the Society, and I'm hesitant to clog up the messageboards with my newbishness ;)

I seem to have failed my Perception roll when reading the Guide to Organized Play. The Point Buy system for character is clear, but there's no mention of how many points one gets for a Society game. So what's the norm? 15? 20? 25?

Apologies for this brief derail.

Liberty's Edge

20. It's on page 7 of the GtPFSOP (v4.3):

Quote:

Step 1: Ability Scores

Pathfinder Society uses the “purchase” system for generating ability scores, as explained on pages 15–16 of the Core Rulebook. Pathfinder Society uses the “High Fantasy” choice of 20 points, allowing you to build a solid PC at 1st level.

Grand Lodge RPG Superstar 2012 Top 32

It's a 20pt buy. I don't have the Guide in front of me to find the page number for you, but it's 20pt. :)

EDIT: Relatedly, if you're not sure what stats to buy, you might consider starting with the "Elite" NPC array (15/14/13/12/10/8) and adding 5 more points to get your 20. So you could change the 10 to a 14, or change the 14 to a 16, or change the 15 to a 16 and the 8 to a 10, or change the 15 to a 16 and the 13 to a 14, etc.

Dunno if you're actually new to Pathfinder or just PFS, so thought I'd just throw that out there just in case. :)

Grand Lodge

Much obliged, Jiggy and Paz. Like I said, I suck at Perception rolls ;)

As for character build... well, I have this nice Varisian bard lined up. A 25-point scoundrel for a PbP game, 2nd level. I'll use him as guidelines, essentially 'downgrade' him into a 20-point 1st level character.

As for how newbish I am... well, I've been playing Pathfinder for over a year now, most of it Play-by-Post. So I'm not a complete novice. Not quite ;)

Thank you once more.

Shadow Lodge

The most bonus-dense 20pt starting arrays are 15/14/12/12/12/12, 15/14/14/14/12/07 and 17/14/12/12/12/07.

Silver Crusade

So . . any advice for a wizard? And don't clerics get more healing via spells which balances the oracle?

Silver Crusade

Also don't clerics get more channels a day?


Here's the human cleric I made for my current campaign, which is a great "Walking Ambulance" build, I think.

(20 point buy)

Str 12
Dex 12
Con 14
Int 7
Wis 18 (16 as bought +2 human racial)
Cha 14

Domains: Healing and Travel (no deity in the book has this domain combo, so you have to go "domains a la cart" to do this).

I picked Chaotic Good as my alignment, but that's more out of aesthetics than anything else.

At level 1 I took Extra Channel and Improved Initiative. This gives a total of 7 channel energies per day, which is plenty. Added Initiative is nice when casting buff spells.

The Travel domain gives some great stuff. For one, you get an extra 10 feet on your move speed, plus you get the level 1 domain spell "Longstrider" which gives you ANOTHER 10 feet while it lasts, which is 1 hour per level, so by level 6-8 you've got it pretty much all day. Just wear light armor (or Mithral Breast Plate) so you don't lose any mobility from aromr penalties to movement. The Travel domain also gives you the ability to ignore difficult terrain a few times per day, which is nice at lower levels, and at level 8 you get the BEST domain power EVER, Dimensional Hop. Just read Dimensional Hop, it really is that good. Travel also gives your cleric some good utility spells that the wizard won't need to bother learning now, like Fly, Dimension Door, and Teleport.

The Healing domain is also awesome, since it lets you prepare healing spells in your domain slots (freeing up others slots for better stuff) and at level 6 your "Cure" spells get "Empowered" for free (but only when used for healing the living).

According to the book, you'll get (2+Int Mod) skill ranks per level. This combined with your Int mod of -2 adds up to zero, but then there's a rule that says "If this adds up to a number less than 1, you get 1". On top of that you get an extra skill rank at each level for being human and you can put your favored class point into a skill rank if you need it, so you have as many as 3 per level, or you can take 2 and put the favored class thing into Hit Points instead, although with the Con of 14 and the ability to heal yourself, you probably won't need to.

I made this guy with the intention of putting all my level up stat points (at levels 4, 8, etc) into Wisdom. If you're not worried about that, you could make the Con or Cha a 13, then that gives you two points to up the Str and Dex to 13 as well (this would give you Str 13, Dex 13, Con 13, Int 7, Wis 18, Cha 14 for example). That approach gives you the ability to upgrade individual stats at levels 4, 8, and 12 as you like.


Mandos McMalleus wrote:
So . . any advice for a wizard? And don't clerics get more healing via spells which balances the oracle?

If you've not already reviewed them, I've found some of the fan-created online class guides helpful. Here's a discussion regarding them, Guide to the Class Guides, and here's a webpage that features links to many of the individual guides, The Comprehensive Pathfinder Guides Guide.

North_Ranger wrote:
As for character build... well, I have this nice Varisian bard lined up.

North_Ranger, I'm interested in hearing more about your character build.

I plan to begin PFS soon, and my primary character concept is a Varisian bard too. I'm going back and forth between a melee or a ranged build, favoring the former for its flavor but concerned that it might be overly feat intensive. I'm old to RPGs but new to PF, so I'm hoping to build a flavorfully, fun, and effective character for PFS.

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