| Drachasor |
Hmm, there are damage cap guidelines somewhere too, but I am not sure where.
Generally when designing a new spell, you should look at at variety of spells at the desired spell level, a variety above, and a variety below. Some existing spells are too weak and some are too strong, so try to get a sense of where the middle is.
Artanthos
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Lord Pendragon wrote:
Artanthos wrote:When designing a new spell, you should always work closely with your DM to ensure it is balanced for the campaign you are playing in.Well I'd imagine this would be a given, since the DM would have to approve any non-standard spell in any case. ;)
Some players feel entitled.
But that is a different thread.