
Misunderstood Monk |

I'm thinking about building this to frustrate my players at 12th level or so. My reasoning behind Undead is mostly because I think it would be awesome if she used her own guts as an improvised whip with all that comes with whips.
She would not be designed so much to do tons of damage but more, like I said, to frustrate. I'd use her in conjunction with another or other baddies to take advantage of AoOs that she set up and to take away weapons; disarm the Gunslinger with reach, trip the Rogue, and sunder the Magus' falchion in the same move; sounds pretty tasty.
I have some ideas on what it would take to do this with an improvised whip but I'm wondering how my thinking jives with the rest of you impish GMs and Wiley players. Again, I'd be building her as 12th or 13th level, so I've got room for a couple feats outside the maneuver feats. Go!

Misunderstood Monk |

I like that idea. I was thinking Juju zombie since they retain all of the original creatures stats but the Mohrg has some good numbers and I like the special ability. Pretty evil GM move to potentially kill a player and have it rise to kill their buddies. New enough to GMing and crwating baddies that I'm not sure how to go about meshing that template with a 12th level Monk.