Undead Maneuver Master Feat ideas / recommendations


Advice


I'm thinking about building this to frustrate my players at 12th level or so. My reasoning behind Undead is mostly because I think it would be awesome if she used her own guts as an improvised whip with all that comes with whips.
She would not be designed so much to do tons of damage but more, like I said, to frustrate. I'd use her in conjunction with another or other baddies to take advantage of AoOs that she set up and to take away weapons; disarm the Gunslinger with reach, trip the Rogue, and sunder the Magus' falchion in the same move; sounds pretty tasty.
I have some ideas on what it would take to do this with an improvised whip but I'm wondering how my thinking jives with the rest of you impish GMs and Wiley players. Again, I'd be building her as 12th or 13th level, so I've got room for a couple feats outside the maneuver feats. Go!


Have it be a morhg, they still HAVE intestines.


I like that idea. I was thinking Juju zombie since they retain all of the original creatures stats but the Mohrg has some good numbers and I like the special ability. Pretty evil GM move to potentially kill a player and have it rise to kill their buddies. New enough to GMing and crwating baddies that I'm not sure how to go about meshing that template with a 12th level Monk.


What about an advanced mummy? He could use his wraps as improvised whips and get all the evil that comes with that monster...

I've faced Mummy Monks before. Scary.


I'm thinking she'll be a Juju Zombie Undead Lord Manuever Master (that's a mouthful). This way she'll have command over a fistful of Juju Zombie Monks who can take advantage of the loads of AoOs she'll create with PCs trying to stand up and pick up their dropped weapons. No applause please.

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