
buddahcjcc |
The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).
What is considered adventuring? Would it be the downtime we have between when we get to where we're going and where we're from? In our game; we have a boat we tend to use when traveling. Would working on that boat be considered safe enough not to be considered adventuring or what?

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Boat can be anything from a lifeboat to a ocean going ship.
If:
- your boat has enough space to let you work unhindered
- you can meet the requirement for the kind of enchanting you need to do (plenty of magic items require you to have a fire source while enchanting, not so easy to get on a boat)
- you are not working as one of the crew
- you aren't in the middle of a storm or rough water
I would allow you to work the full 8 hours without problems.
The space occupied and what you need to work varies depending on the Craft feat used, so there isn't an absolute rule for this. Check each feat entry in the Magic Item Creation section of the rule to see the requirements.