| Vanlon64 |
so this is my first time playing pathfinder (let alone any rpg) and to top it off i will be the GM. So here's my problem/question.
My friends also have no experience with rpg's. so what i need to know is basically about starting the game as a cleric and a wizard(what my 2 friends are playing as). Being that the cleric wants to be a healer, how do you heal people in game and do clerics already know how to heal.
also, what spells do wizards start with as a level one? im sorry, im very ignorant to the game and i barely finish building characters with my friends. Please HELP!!!
Theconiel
|
What books do you have?
I recommend starting with the Core Rulebook and Bestiary 1, nothing more.
A good-aligned cleric has two magical ways to heal. He can channel positive energy or he can cast the spell Cure Light Wounds. A cleric prays to his deity and is granted his choice of spells for the day.
A wizard has a spellbook, his most prized possession. Every morning, he studies his spellbook and commits a number of spells to memory for the day. At first level, his spellbook contains most or all of the 0-level spells and at least three 1-level spells. The wizard chooses which spells are in his spellbook to start.
Why most 0-level spells? The wizard may choose to specialize in a particular school of magic. If he specializes in one school, he also chooses two opposition schools. Cantrips (0-level spells) from those schools are not in his spellbook.
Here are links to the BOOKS.
I recommend these sections.
Getting Started
Races
Cleric
Wizard
Sorcerer
Unlike the wizard, the sorcerer knows a limited number of spells. He can cast any spell he knows, up to his allotted number of spells per day. Some beginning players find the sorcerer easier to learn and play for this reason.
| awp832 |
A few things:
1. is it only these 2 players? See if you can drum up some more players. The game is balaned for 4 player characters. You can do it with 3. Only 2 player characters is stretching it, the strength of the enemies will be much higher than your party can generally take, so you might have to tone things down a lot, which is more work for you. You could also have an NPC tag around with the party to give them a hand in combat. Some players frown on this, but I say its better than having TPKs all the time (stands for Total Party Kill, in case you didnt know).
2. My friend just straight up bans people from playing the Wizard class if it is their first character ever. He does this for good reason, a Wizard presents a staggering array of options, and likewise you have to have a staggering amount of system mastery to play one. Cleric honestly is almost equally complicated.
If I were in your position, I would encourage your players to play the Sorcerer and Oracle classes, which are similar to Cleric and Wizard, but a bit easier to master. If you can convince one of them to just play a Fighter, that might be an even better option for a new player.