| Steel-Rose |
Hi! ^^
I recently bought the "Core Rulebook" and the "Rise of the Runelords". I'm new to pathfinder and D&D in general. I'm reading both books at the same time, but I ended up with some questions...
NPCs (from the RotR) seems to have two or three classes, and I don't know what to do with them. Should I use the PCs' multiclassing rules? Even for NPCs that have three classes? Or is there some special rule that I might be missing?
And since we are on it, how to you handle the fact that Sandpoint have around 70 NPCs? Should the GM be prepared and have character sheets for all of them. I assume the probability of players starting a fight with them is low, but in case that happens, I should be prepared right? Or should I pause the game to start the sheet creation for that specific NPC. How do you guys handle this?
Thank you for you time.
Best! :)
| Claxon |
There aren't really rules for multiclassing anymore. Pathfinder doesn't have the multiclass problems that D&D did.
Just add the BAB, and Save values together, keep track of total skills, HD from each class level and any abilities granted by levels in a class.
Don't bother with generating 70 NPCs, just purchase the NPC codex. I can't remember if they have characters with the NPC classes (commoner, expert, adept, warrior) but they have most of the PC character classes and make life a breeze by having each class spec'd out from level 1 to 20. The charcters aren't optimized, but also come with a backstory as well if you really need one.
| Steel-Rose |
Just add the BAB, and Save values together, keep track of total skills, HD from each class level and any abilities granted by levels in a class.
Thanks. :)
Don't bother with generating 70 NPCs, just purchase the NPC codex.
But the NPCs characters from the "NPC Codex" weren't created for the purpose to be used in user created campaigns? The thing is, "Rise of the Runelords" already comes with specific NPCs, but only says their class and level. Should I create entire character sheets for all of them? Or create them as needed (i.e. during the game)?
How do you GM guys usually do it?
| Mark Hoover |
I run a lot of homebrew adventures. Currently the PCs are in a town of nearly 5000. In that town I've presented pictures or significant interactions with at least 2 dozen so far. I don't have a stat block for any of them.
If the PCs were to attack, say, Sheriff Grimeye, I'd simply think in my head: he's slightly more powerful than the PC's fighter. That guy has a +9 to hit w/the weapon he's really good at; what if I give Grimeye a couple weapons at +10? Also I'll give him, say, a couple levels more HP than the PC fighter, then to complete it I'll have his AC be the same as the PC fighter.
Suddenly I have the basics. Now maybe I add in one extra feat, like say improved trip or dodge. If I had something specific in mind, maybe I'd take the time to reconfigure all his feats so that he could pull off whirlwinds at say melee +9 instead of single attacks at +10 but that's about all I'd do.
Now I WILL say that, for intended villains I generally write up a stat block. But when it comes to townsfolk I figure: I'll burn that bridge when I come to it.
| Claxon |
Claxon wrote:Just add the BAB, and Save values together, keep track of total skills, HD from each class level and any abilities granted by levels in a class.Thanks. :)
Claxon wrote:Don't bother with generating 70 NPCs, just purchase the NPC codex.But the NPCs characters from the "NPC Codex" weren't created for the purpose to be used in user created campaigns? The thing is, "Rise of the Runelords" already comes with specific NPCs, but only says their class and level. Should I create entire character sheets for all of them? Or create them as needed (i.e. during the game)?
How do you GM guys usually do it?
True, the NPCs in the codex weren't created with RoTRL in mind. But you can still just use a the NPC in the codex with the right class and levels. Then you can use their background as written in RoTRL. Maybe make some changes in their feats and other selections if they provide more specifics on the character.