Maverick's Request a Villain


Advice


Hello everyone and welcome to Maverick's Request a Villain thread! Ever had an idea for a villain but didn't want or know how to stat him? Well now you can post the idea here and I will create the villain.

-could be a concept (eg: an undead lord, elven archmage, demonic summoner)
-could be a monster (eg: fiendish flame drake antipaladin 10)
-could be specfic (eg: I want a dwarven fighter 4/Gunslinger 3, with a +2 rifle and can shoot fire bullets while on the run)

Or it could be anything else that you can think of! I only have a few rules

- Must post the CR your looking for, and nothing higher then a CR 23
- Any important details about the character that could be used in its creation. To help theme it to the best of my abilities. Such as certain feats or items.

I will do my darndest to get the requested villain created quickly, and it will be posted here unless otherwise requested.

Now let's see what you guys got! :D


Adventure Path Charter Subscriber

Awakened T-rex antipalidin or ranger( FE human),CR 18-21. This was to be a nasty in savage tide, but got shut down. No templates for this guy please!


Love it! *starts mindless working*


Legend say that demonic lord looked into the savage lands and picked a creature to be its champion. Thus this monstrosity was born! Hope you enjoy it! Would love some feed back!

Awakened Tyrannosaurs Anti-Paladin 11 CR 20
XP 307,200

CE Gargantuan magical beast
Init +5; Senses low-light vision, scent; Perception +38
Aura cowardice (10 ft.), despair (10 ft.), vengeance (10 ft.)
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DEFENSE
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AC 43, touch 16, flat-footed 41 (+13 armor,+1 Dex, +1 dodge, +14 natural, +4 shield, +2 deflection, +2 defending –4 size)
hp 471 (31HD 20d8+11d10+72)
Fort +34, Ref +21, Will +22
Defensive Abilities DR 3/- ; Evasion ; Freedom of Movement
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OFFENSE
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Speed 20 ft.
Space 20 ft.; Reach 20 ft.
Melee bite +34 (6d6+44/19–20 plus grab), or 2 claws +34 (4d8+29 plus contintaton)
Special Attacks swallow whole (2d8+11, AC 17, hp 15), channel negative energy (DC 20, 6d6), cruelties (shakened, diseased, frightened), smite good (+5 attack and AC, +11 damage)
Antipaladin Spell-Like Abilities (CL 11th; concentration +16)
At will—detect good
Antipaladin Spells Prepared (CL 7th; concentration +16)
3rd— animate dead, deadly juggernaut
2nd— undetectable alignment, darkness
1st—murderous command (DC 16), doom, bane (DC 16), protection from good
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TACTICS
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Before Combat TRex starts by using his detect good to determine who his smites and spells will be most effective against. He then casts protection from good, and deadly juggernaut, and a scroll of shield. (already factored into his stats)
During Combat TRex starts combat by using his Smite good to get extra damage and AC, and will usually use his bite attack combined with Greater Vital Strike (for a whopping 24d6), and use his amulet of mighty fists for a second bite attack that round. He also makes frequent use of power attack (already factored) prefering to slaughter his foes as quickly as possible. If in a bind he uses his fiendish boon to enhance his bite to do Unholy and flaming damage. He isn't afraid of attacks of oppertunity because of his mobility feat. He may also take advantage of his 'unrighteous' armor ability to increase his size to colossal and again increasing his bite damage, strength, and con at the cost of AC. He also has a few more options but they are up to the DM
Morale TRex fights to the death.

Without the bonuses from spells and items his stats are: AC 35, touch 8, flat-footed 33
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STATISTICS
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Str 40, Dex 13, Con 30, Int 10, Wis 18, Cha 20
Base Atk +26; CMB +48 (+52 grapple); CMD 59
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Improved Natural Attack (Bite), Dodge, Mobility, Vital Strike, Improved Vital Strike, Greater Vital Strike
Skills Intimidate +19, Perception +38; Racial Modifiers +8 Perception
SQ powerful bite, code of conduct, fiendish boon (weapon +3, 2/day), unholy resilience, touch of corruption (5d6, 10/day)
Gear +4 Unrighteous Spiked Adamantium Demon Full Plate, +2 Defending Adamantium Spikes, +6 Belt of physical might (Str, Con), Mantle of Charisma +4, Amulet of Mighty Fist +4 (Speed, Bane [human]), Ring of Freedom of Movement, Ring of Evasion, scroll of shield x2 (CL 3),
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SPECIAL ABILITIES
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Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.


Must... Fight... Urge... To make... Full dinosaur campaign...


Pathfinder Adventure Path Subscriber

I would like to see a CR 14 Human Cleric that wades into battle with the help of his Animated Greatswords obtained through the use of Craft Construct. If you really want to go nuts you can Animate his armor as well. Dealers choice on whether it is Heavy armor or Medium armor.

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