Undead maneuver master


Advice


I'm thinking about building this to frustrate my players at 12th level or so. My reasoning behind Undead is mostly because I think it would be awesome if she used her own guts as an improvised whip with all that comes with whips.
She would not be designed so much to do tons of damage but more, like I said, to frustrate. I'd use her in conjunction with another or other baddies to take advantage of AoOs that she set up and to take away weapons; disarm the Gunslinger with reach, trip the Rogue, and sunder the Magus' falchion in the same move; sounds pretty tasty.
I have some ideas on what it would take to do this with an improvised whip but I'm wondering how my thinking jives with the rest of you impish GMs and Wiley players. Again, I'd be building her as 12th or 13th level, so I've got room for a couple feats outside the maneuver feats. Go!

Sczarni

LOL. Her own guts as a whip. I think that's a brilliant idea.

With a Whip I'm sure she will CMB the party up and down. That'd certainly be frustrating.

Personally I think it's a great idea and it should certainly spice things up. Just one or two in a fight should be enough I would imagine. Sooner or later players will get smart and take him/her down first anyways.

I'm not keen on the feats just yet.

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