| SylvrDragon |
| 1 person marked this as FAQ candidate. |
What happens if you move into the ground as far as attacking you from above ground goes? If you're just 5 feet in, do you get concealment or total concealment? A player brought this up as he thought of something super broken. If it does give you total concealment, which there is a very strong argument for, if you have burrow speed you can take a5-foot step into the ground after attacking to avoid retaliation. Now you can only do this every other round. But that still takes you out of harms way for half the fight. Now if it were hard to get a burrow speed this wouldn't be hard. But you can get it for a +3 enchantment. Sure it's on 10 feet. But that's enough for a 5-foot step.
FrodoOf9Fingers
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I haven't found many rules on burrow, but burrow is really good.
For melee combatants. Yes, you get a full attack option. You can burrow away to avoid damage. But coming up out of the ground should be a move action that provokes an attack of opportunity (or at least should, like getting up from being prone). And with a couple monsters with tremor sense, your total concealment means even less against spell casters that don't require LOS (but rather casting against enemies you are aware of).
Against other players, it's really good and powerful. But a DM can plan encounters to counter burrow. Another good way around it would to have fights on the sea shore, where if you burrow 5 feet you'll be holding your breath or suffocating because of the water at that depth in the sand.
My idea was to use an Zen Archer Oread with burrow. Sounds awesome to me.