CFet
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Hi,
I have the Splintering Weapon Feat:
Your fragile weapon works to your advantage, breaking off fragments in wounds you inflict.
Prerequisites: Base attack bonus +1, proficient with weapon, weapon made of primitive material.
Benefit: Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can give your weapon the broken condition to deal that opponent 1d4 points of bleed damage.
I also have a Viridium weapon:
This deep green volcanic glass is similar to obsidian but is formed when molten rock is tainted with anomalous trace minerals from deep beneath the earth whose emanations are toxic to living things. It can be fragmented to razor sharpness, but even a tiny amount of viridium contacting the bloodstream can pass on a wasting sickness.
Any successful hit with a viridium weapon causes the target to contract leprosy (Fortitude DC 12 negates). On a successful critical hit, a tiny fragment of viridium breaks off within the target, affecting it as though with greenblood oil (Fortitude DC 13 negates).
A creature carrying a viridium weapon must save every 24 hours or contract leprosy unless the weapon is kept inside an extradimensional space (such as an efficient quiver) or a scabbard lined with lead.
Oozes, plants, and outsiders are immune to the deadly emanations of viridium.
Viridium weapons have half the hardness of their base weapon and have the fragile quality. Viridium can be magically strengthened at an additional cost of +1,000 gp for a weapon or +20 gp for ammunition. This removes the fragile quality from the item but does not otherwise affect its abilities.
My two questions:
With special attention to the bolded sections:
Q1) Would utilization of this feat break off a fragment into the creature, thereby subjecting it to the greenblood oil affect as per the critical hit description above?
Q2) What would the rationale be if not?
| Gobo Horde |
| 1 person marked this as a favorite. |
Nope. The text describing what happens (splintering) is just flavour text. You could use a viridium weapon a million times and have no loss of size or weight despite a sizable portion having splintered off. Its not a mechanical effect.
To wrap your head around it thematically think of the splinters from the feat as sticking into the skin but not penetrating deep while the ones that crit are driven deep into the flesh, past the skin.
CFet
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To wrap your head around it thematically think of the splinters from the feat as sticking into the skin but not penetrating deep while the ones that crit are driven deep into the flesh, past the skin.
Thanks Gobo, I like this response, it's what I was looking for, some sort of rationalization even though by RAW it doesn't mesh. Cheers!