Joseph Davis
|
So, I'm running a game where the party has gone to the what remains of Azlant, mostly the islands that remains. I'm curious as to what kinds of sentient creatures you guys think would still be there. I had planned on having some small pockets of feral Azlant humans living in a barbarian-esque culture, but beyond that I'm lost. I don't want the barbarians to be the first thing they encounter, so I need something, or somethings for them to encounter first.
pauljathome
|
| 1 person marked this as a favorite. |
An aboleth Demi-lich would be cool. Or maybe just an insane aboleth.
I've been doing something similar with Thasillonian. Same basic culture and time so hopefully this will be useful
Gillmen are an obvious thing to encounter.
Rune Giants and Inverted Giants.
Things with Fiendish or 1/2 Fiend templates applied to them
Fake Healer
|
| 1 person marked this as a favorite. |
Why not use a re-flavored Ettercap or altered Lizardfolk. Maybe play with a template or something to add some stuff to them.
Undine would be neatish, or maybe a society of Draugr could be interesting...complete with governing bodies and laws and all...how would a civilized group of drowned dead react to intruders?
| Brandon Hodge Contributor |
| Demiurge 1138 RPG Superstar 2013 Top 8 |
The two canonical post-Earthfall Azlanti descendents are morlocks and dark folk. Both are suitable at low levels, but have that pesky light sensitivity. Of course, that might mean little on a perpetually fog-shrouded island.
Skum are a very good suggestion. In fact, this thread has inspired me towards a riff on the Time Machine, in which friendly, docile and dumb coastal gillmen are raised as livestock by the skum lurking in deeper waters.
Adam Daigle
Developer
|
| 1 person marked this as a favorite. |
Mezlans! Maybe a unit of them that was trapped but then recently released?
| Brandon Hodge Contributor |
| 1 person marked this as a favorite. |
And don't forget the aboleth-engineered faceless stalkers!
Erik Mona
Publisher, Chief Creative Officer
|
| 1 person marked this as a favorite. |
Don't forget masked elves from the Mordant Spire, who consider the territory theirs to protect.
There are likely numerous bound outsiders from the ancient days still floating around.
Incorporeal undead from the ancient era are a good way to convey expository information while at the same time providing a good fight (and a possibly recurring villain).
Azanti were experts at clockworks, so a lot of those and similar constructs likely abound.
Pitcairn-isle-style meager colonies inhabited by shipwreck survivors.
Lots and lots of sea drakes and dragons inhabiting the choicest spires.