Darklord Morius
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Hello folks, what you think about this feat?
Harrying Arrows [Combat]
Your multiple shots are worrysome to your opponent.
Prerequisits: Point-Blank shot, Precise shot, Rapid Shot, BaB +6, Dex 17+
Benefit: After you strike an opponente with 2 successufull ranged attacks that caused damage, you gain +2 flanking bonus on your next ranged attacks against this opponent this turn. In adition, If an ally is adjacent and on your opposing side to the targeted opponent, you and your ally are considered flanking the target opponent, gaining all the benefits of the flanking maneuver for the remainder of your turn.
Normal: You cannot flank with ranged attacks.
The writing should not be perfect, since english is not my main language, but, RAI, what you think?
And help me write it RAW, if need be!
| Blueluck |
I like it. Rather than allowing the archer to flank without an ally, but making the melee character have correct positioning, I think a "harried" enemy should be considered flanked by any adjacent threat.
Here's some alternate wording.
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Harrying Arrows (Combat)
Your multiple shots are worrysome to your opponent.
Prerequisites: Point-Blank Shot, Precise Shot, Rapid Shot, BAB +6, Dex 17+
Benefit: After you strike an opponent with two successufull ranged attacks that cause damage, you gain gain flanking against that target until the beginning of your next turn. Against that target you gain the benefits of flanking to ranged attacks, including +2 to attack rolls. Your allies adjacent to the target also gain flanking and its benefits.
Normal: You cannot flank with ranged attacks.
Darklord Morius
|
I like it. Rather than allowing the archer to flank without an ally, but making the melee character have correct positioning, I think a "harried" enemy should be considered flanked by any adjacent threat.
Here's some alternate wording.
.Harrying Arrows (Combat)
Your multiple shots are worrysome to your opponent.Prerequisites: Point-Blank Shot, Precise Shot, Rapid Shot, BAB +6, Dex 17+
Benefit: After you strike an opponent with two successufull ranged attacks that cause damage, you gain gain flanking against that target until the beginning of your next turn. Against that target you gain the benefits of flanking to ranged attacks, including +2 to attack rolls. Your allies adjacent to the target also gain flanking and its benefits.
Normal: You cannot flank with ranged attacks.
I thought about a feat that gave primarly benefits only for the archer, hardly for their companions (only if they ready actions, or could act in the archer turn)the easy to use for the allies makes sense, but this wording makes the feat more powerfull, i think almost in the Power Attack grade. I intended to make it a feat specific for the rogue archer, bus as you worded i stays good for any character, but speccialy for the rogue archer, i like it! but this does not make the rapid fire archer even more powerfull than he already is?
Harrying Arrows (Combat)
Your multiple shots are worrysome to your opponent.
Prerequisites: Point-Blank Shot, Precise Shot, Rapid Shot, BAB +6, Dex 17+
Benefit: After you strike an opponent with two successufull ranged attacks that cause damage, you gain gain flanking against that target until the remainder your turn. Against that target you gain the benefits of flanking to ranged attacks, including +2 to attack rolls. Your allies adjacent to the target also gain flanking and its benefits.
Normal: You cannot flank with ranged attacks.
or am i worrying too much? The feat can be helpfull and usefull without give too much power for the party?
Harrying Arrows (Combat)
Your multiple shots are worrysome to your opponent.
Prerequisites: Point-Blank Shot, Precise Shot, Rapid Shot, BAB +6, Dex 17+
Benefit: After you strike an opponent with two successufull ranged attacks that cause damage, you gain gain flanking against that target until the beginning of your next turn. Against that target you gain the benefits of flanking to ranged attacks, including +2 to attack rolls. Your allies adjacent to the target also gain flanking and its benefits.
Normal: You cannot flank with ranged attacks.
| Blueluck |
I don't think my version is a lot more powerful, just more flexible. This way a melee rogue sharing a party with a ranger/archer can get flanking help from his ranger buddy. If you happen to have two rogues in the group, one ranged and one melee, you'd really be able to take advantage of Harrying Arrows, but the two-rogue party still wouldn't compete for damage with a two-fighter party, so I don't think it's a problem.
You're original version is good too. I'm just a huge fan of tactics that lead to teamwork, and ranged attackers are usually lacking in that area.
Darklord Morius
|
Harrying Arrows (Combat)
Your multiple shots are worrysome to your opponent.
Prerequisites: Point-Blank Shot, Precise Shot, Rapid Shot, BAB +6, Dex 17+
Benefit: After you strike an opponent with two successufull ranged attacks in your turn that cause damage, you gain gain flanking against that target until the beginning of your next turn. Against that target you gain the benefits of flanking to ranged attacks, including +2 to attack rolls. Your allies adjacent to the target also gain flanking and its benefits.
Normal: You cannot flank with ranged attacks.
Thanks, GeneticDrift!
Blueluck, i love teamwork tatics too (to bad the teamwork feat are not there yet). You bought me, only other type of character that would benefit is the rogue (maybe the ranger too, or an occasional alchemist), but the rogue need love. I`ll test this version and tell you what happened!