Issues concerning the White-Haired Witch.


Rules Questions


Just a couple of questions.

1) When the witch makes an attack with her hair and by extension grapples an opponent do they pull them adjacent or not? At level 6 they explicitly gain the ability to pull the target closer inferring that they are at a distance even though they've grappled the target.
2) Can the witch pin the grappled target?
2.5) If they are grappled with my hair, can I hit them with a 2-h weapon?
3) Would the following feats work as intended?
A) Feral Combat Training
B) Improved Unarmed Strike
C) Improved Grapple
D) Greater Grapple
E) Improved Natural Attack
F) Weapon Focus
G) Bleeding Attack
4) Any way of getting the Jaw, Bone, and Neckbreaker feats in there?
5) Realistically, what kind of damage could be expected?
6) Is the build even possible?


1) No, The hair has a reach of 10' at 6th level. The witch is not considered to be 'grappling' when they grapple a target with the hair.

2) Via the hair? I don't see anything that would prevent it. The witch would need to spend a standard action to maintain the grapple and succeed to do so. Then would have to maintain the pin afterwards.

3) IUS to gain Bleeding attack on the hair attack via FCT? Yes. Improved/Greater Grapple would give you a bonus to make the grapple/defend against grapple. It would also allow you to maintain the grapple as a move action freeing up your standard action (and not be considered grappling). INA should increase the damage of the hair as a natural attack. So Yes, they would work as intended.

4)You should be able to, you would need stunning fist, as in you would have to be able to make a stunning fist attack (you'd have to pull the opponent within range of a melee attack).

5)Damage from what? The hair? Minimal. In this sort of build you are looking to lock down the opponent and not be in a grapple. Completely situational.

6) Yes but you would probably need to multi class with monk to make it worthwhile and it wouldn't be getting the best of its use until very late levels (feat line requirements). Stunning fist attacks will trigger the best effects from the XYZbreaker line. That limits you greatly with just witch levels.

It is possible, the real question is 'Is it worth doing?'


2 people marked this as a favorite.

As written, interpreted by RAW, the White-Haired Witch is an unplayable mess. Either negotiate reasonable interpretations with your GM or drop the character concept.


Take Kirin Style and Kirin Strike to add 2xInt as a swift after a successful attack as well, 22 Int 5th level my MoMS/Witch does attack with hair at +8, doing d4+18, and delivering whatever touch spell i've charged along for the ride.

The Kirin Style are only 2 style feats that don't specify unarmed attack to get their bonuses...


What I would suggest doing is looking at the guides page:

http://paizo.com/threads/rzs2m612?Guide-to-the-Class-Guides#1

and check out the Hexcrafter Magus. One of the builds of the hexcrafter is actually a dual class of Magus and WHW and takes advantage of the hair, the magus abilities, and the hexcrafter archetype hexes to effectively render a creature useless (gets the pinned, grappled, contricted, frightened, and nausated conditions and is taking ability damage which is pretty good).


** Grappled, Staggered, Fatigued, Entangled, Prone and Shaken are what I ment lol. I was working on another build that does other stuff lol.


Noireve wrote:

What I would suggest doing is looking at the guides page:

http://paizo.com/threads/rzs2m612?Guide-to-the-Class-Guides#1

and check out the Hexcrafter Magus. One of the builds of the hexcrafter is actually a dual class of Magus and WHW and takes advantage of the hair, the magus abilities, and the hexcrafter archetype hexes to effectively render a creature useless (gets the pinned, grappled, contricted, frightened, and nausated conditions and is taking ability damage which is pretty good).

If that involves Spell Combat using the hair as your primary weapon, it's a no-go by the FAQ.

Sovereign Court

WHW is a cauldron full of hilarious potential waiting to be unleashed. Sure as a straight class it's not that exciting but it only takes one level to give you a natural attack that uses int for damage (and isn't limited uses per day like the prehensile hair hex). I was thinking of making a barbarian/alchemist/whw who rages, claws, bites, and headbangs people to death. Make him a half orc with orange hair and call him Blanca.


Pupsocket wrote:
As written, interpreted by RAW, the White-Haired Witch is an unplayable mess. Either negotiate reasonable interpretations with your GM or drop the character concept.

This. For one, the White-Haired Witch lacks the BAB needed to successfully use her main ability even at low mid-levels. Part of the problem with Archetypes, perhaps, is that they never change BAB (so stuff like the Battle Sorcerer from 3.5 UA is completely impossible). And they didn't even bother with a hair-specific BAB change.

Bleh!


Kazaan wrote:
Noireve wrote:

What I would suggest doing is looking at the guides page:

http://paizo.com/threads/rzs2m612?Guide-to-the-Class-Guides#1

and check out the Hexcrafter Magus. One of the builds of the hexcrafter is actually a dual class of Magus and WHW and takes advantage of the hair, the magus abilities, and the hexcrafter archetype hexes to effectively render a creature useless (gets the pinned, grappled, contricted, frightened, and nausated conditions and is taking ability damage which is pretty good).

If that involves Spell Combat using the hair as your primary weapon, it's a no-go by the FAQ.

You can use Spellstrike though. But yeah, the Devs feel that the Magus needs to be forced into the one-handed weapon in one hand theme. It's no surprise that the Scimitar Magus is so popular.


So... hold a dagger in one hand, nothing in the other, and the basic rules for touch attacks spells say they can be discharged through a natural weapon or unarmed strike, the hair counts.

Now, you can spellcombat with a weapon, and still take the natural weapon(hair) attack to deliver the touch spell as a freebie, also proc'ing the grab.. etc., from WHW.

My favorite being the Tiefling with the claws alt racial trait, so that the AoMF works for everything. Just use the hair with grab/grapple as the first attack, so that the enemy is pulled into you for the iterative claw attacks.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Issues concerning the White-Haired Witch. All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions