Rogue Talent: Bleeding Attack(Ex)


Rules Questions

Dark Archive

This question came up yesterday at a PFS event. I was talking about what Rogue Talent I would be taking for 6th level, and was considering Bleeding Attack. Two of the guys at my table swore that the attack that caused the bleed replaced the sneak attack damage for that attack with the bleed.

I do not see anything like that in the description for Bleeding Attack:

CRB - Rogue Talents - Bleeding Attack wrote:

Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

I am thinking that they are confused with the old 3.5 "Arterial Strike" feat, or something like that, where you sacrifice sneak attack dice to cause bleeding.

From what I read, you just cause bleed if you hit with your sneak attack... i.e., if my 6th level rogue takes this, he'll cause 3d6 sneak attack damage and 3 points of bleed.

Thank you for confirming this for me!

Note: If this confused anyone else, perhaps we should ask for this to be "FAQ'd"


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

No FAQ required. It's an additional point of damage each round per sneak attack die. It would need to specify that it is instead of the sneak attack damage to replace it, not say that it's in addition to it. You are correct, they are wrong.

Liberty's Edge

Having been hit by an NPC rogue with that talent, I can vouch for Chemlak's assertion. It HURTS!

As Chemlak says, if the bleed damage replaced the extra damage dice, the description would say something like, "The rogue may forgo the sneak attack damage dice...,"

Dark Archive

I would totally agree with both of you. Pathfinder rules have been very good about being specific about this sort of thing. Just wanted to be 100% sure about this before I took the ability.

Still debating between this and Trap-spotter... both appear to be really good abilities. Kind of sad that I didn't take one of them earlier. I am actually thinking that the two abilities are good enough that I will be taking Extra Rogue Talent at 7th level as a feat, so that I can get 'em both, earlier.

The Exchange

Silbeg wrote:
Still debating between this and Trap-spotter... both appear to be really good abilities. Kind of sad that I didn't take one of them earlier. I am actually thinking that the two abilities are good enough that I will be taking Extra Rogue Talent at 7th level as a feat, so that I can get 'em both, earlier.

I'm taking them both too for my PFS rogue. Just hit level 2, so taking Trap Spotter now. Have Bleeding Attack slotted at level 6. (Combat Trick at level 4.) Oh, and I agree Bleeding Attack does additional damage.


Bleeding attack always seemed incredibly underpowered to me. Given how short combats tend to be, I can't see it being useful.

Ehh, that's not really rules commentary.

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