Awarding xp for spell traps created by NPC cleric?


Rules Questions


Tried the search function but couldn't find an answer so I was wondering if the PCs delve into an evil temple and the high priest there have set up glyphs of warding to blast people not of the evil faith whether they should get xp for it, when they don't get xp for him flamestriking them or summoning monsters at them? But that is during the encounter against him; he has cast the other spells ahead of time and aren't missing them from his daily allotment of spells. So part of me thinks to use the rules for magic traps CR and part of me thinks that's the deal when facing a high-level cleric...

Thoughts?

In a similiar vein as the summoned monsters what if he has the leadership feat and a cohort? Is the cohort part of his CR or not?

Thanks for any insights you guys can give


Like you said, the spell had already been cast ahead of time, and the creature had his full daily allotment of spells by the time the party reached him.

I would treat this as a trap, and grant exp.


I would treat it as part of the threat of a cleric with lots of time and warning on his hands.

I'd give no XP for the glyphs at all, because the Cleric cast them from his list with his slots.

It's no different than if the enemy wizard casts stinking cloud on the party and then teleports away. You don't give the PCs XP for getting past the Stinking Cloud. You should not give them XP for dealing with spells an NPC cast.

Shadow Lodge

Not sure about in Pathfinder, but in 3E, those where part of the CR of the caster, from crating traps (with spells) to Summoning/Binding/Animating Dead.

Cohorts where a little different, because they might get resources that the other character wouldn't have, (extra spells, gear, etc. . .). I honestly don't recall what the ruling on that was, but I think they where considered their own CR.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

He cast them as part of a previous day's allotment so I would agree with Oliver McShade, they should count for XP. Otherwise no trap would ever count for XP if you eventually fought the creator by the logic listed above. Now, if he used today's slots, I see the logic above coming into play and it would be like him casting a Flame Strike or summoning a creature to fight.

I see holes in even my logic but in the end as the DM you just decide what you think is fair. Many do not even use XP and just level characters when they feel it is appropriate. Feel free to do what you desire in the end.


Spell traps are still traps and follow all the rules of traps.


Hendelbolaf wrote:
Otherwise no trap would ever count for XP if you eventually fought the creator by the logic listed above.

No, other traps are not simply spells, they are built separately, like magic items are.

Hendelbolaf wrote:
Now, if he used today's slots, I see the logic above coming into play and it would be like him casting a Flame Strike or summoning a creature to fight.

Should the PCs get extra XP if the guy they fought had a Contingency or Programmed Image up from a previous day? What if they extended Mage Armor to be more than 24 hours and cast it yesterday?

Quantum Steve wrote:
Spell traps are still traps and follow all the rules of traps.

Oh, so I can just cast some Glyphs of Warding around and then get XP for disabling them the next day?


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Relax! I did say there were holes in my logic as well. As for traps is there a difference if I construct a trap using a skill or if I make one using a spell?

The experience is gained for overcoming the encounter. If the traps are placed by the cleric early on in the dungeon and then he retreats to his sanctuary and the party fights monsters between the cleric and the trap are they the same encounter or different?

Since the cleric hired or caught the monsters are they not considered separate encounters?

You can run through an endless series of questions or scenarios and each ends with the same question. What does the DM think is fair for xp?

So, again, relax and breathe and just play the game if you are a player and run the game if you are the DM and don't sweat the little stuff like this.


PHB page 420

Many of the traps listed are Magic traps. Us them as a guide line for CR encounter level.

Glyph of Warding spell = 10 minutes cast time. 200 gp diamound dust cost.

This is a Trap, and should be treated as such.

.........................

You would get xp for defeating a trap, not for disabling your own.

.........................

Would i give xp, to someone who know how to get around a pit trap they made.... No.
Would i give xp, to a adventure, who succeeded in disabling, creatively bypassing, or defeating a NPC trap, that was meant to hurt them.... Yes.


mplindustries wrote:


Quantum Steve wrote:
Spell traps are still traps and follow all the rules of traps.
Oh, so I can just cast some Glyphs of Warding around and then get XP for disabling them the next day?

Could you dig a few pit traps and go around disabling them for XP?

I personally prefer adventuring, but different strokes...

Edit: Also, disabling traps awards XP, but not GP, so have fun being behind WBL.

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