| Krkll |
I'm fairly certain I'm SOL, but I'd love a second opinion.
We will be running a Battle Royale session soon and my Ghost Nymph will be going up against a Zelekhut Inevitable.
Corrupting touch states:
This damage is not negative energy—it manifests in the form of physical wounds and aches fromsupernatural aging. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted.
But obviously the construct is immune to Fort saving throws unless it can affect an object.
So, my question is, does the wording of corrupting touch mean the only things immune to it are things immune to aging (Behemoths, monks, time oracles) or does the blanket Fort immunity go in the defender's favor?
Thanks in advance!
| Claxon |
For what it's worth, and I'm not saying this is an actual rules and perhaps someone can better clarify, outsiders don't age.
So it would seem like the spell wouldn't do anything to an outsider.
It also wouldn't work on constructs. The affect is not specifically noted to work on objects, which means it doesn't, which means it wouldn't work on constructs either. See Disintegrate as an example of something which would work specifically on objects.
The black raven
|
In the end, it will be GM's call on whether objects (and thus Inevitables) are affected by Corrupting touch or not.
I would say that it works.
I believe the Disintegrate counter-example is not relevant, as Disintegrate has a very different effect depending on whether the target is a creature or an object.
For example, Acid arrow does not say specifically that it affects objects, but it still does damage to an object.
| Krkll |
I'll have to talk with my GM.
Objects do age and break down. But since it is a supernatural ability, it doesn't necessarily point out all of the conditions that a spell would.
As for him being an Outsider, lore aside, no RAW says immunity to aging like the examples I previously gave. If you're using outside knowledge, you could then argue that it would affect races differently based on their life expectancy and how they age.
| Claxon |
Inevitable Subtype: Inevitables are construct-like outsiders built by the axiomites to enforce law. They have the following traits.
Low-light vision.
Constructed (Ex) Although inevitables are living outsiders, their bodies are constructed of physical components, and in many ways they function as constructs. For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), inevitables count as both outsiders and constructs. They are immune to death effects, disease, mind-affecting effects, necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Inevitables are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. They are not at risk of death from massive damage. They have bonus hit points as constructs of their size.
Saves: An inevitable's good saving throws are Fortitude and Will.
Skills: In addition to the class skills all outsiders have, inevitables have Acrobatics, Diplomacy, Intimidate, and Survival as class skills.
Regeneration (Ex) Inevitables have regeneration/chaotic. The regeneration amount varies by the type of inevitable.
Truespeech (Su) An inevitable can speak with any creature that has a language, as if using a tongues spell (caster level 14th). This ability is always active.
Ultimately your GM will have to rule, but I think it boils down to "Does Corrupting Touch affect objects?" If the answer is no then it absolutely wouldn't affect Inevitables. If the answer is yes then it does. I lean heavily to no it doesn't work, and doesn't make sense to me for it to work. But nothing about the description of the ability (as it is a ghost ability not intended for PCs) really gives information about whether it should or shouldn't.