Playing Dead


Advice


The other day I was in a discussion with some other players and GMs and someone mentioned how it's not a good idea to heal people who are downed in combat unless they're in immediate danger of dying because they'll just get immediately downed again, and I started thinking, shouldn't one get a chance to play dead in a situation like this?

I mean, here's my reasoning: wouldn't it make sense if a player gets downed but is brought back to consciousness to get a bluff check to pretend they're still down? They've just been brought down after all, and even if the enemy knows that they've received healing, that doesn't necessarily mean that they know the character is conscious or even alive, since it can take more than one healing to bring the character back to consciousness.

I figure that the risk involved would be firstly whether or not the enemy in question believes you, also whether or not the creature would care, such as certain mindless enemies who just keep attacking no matter what. I figure that inherent risk would make it balanced enough so that it can't just be constantly abused.

Also, what if the character gets non-fatally hit? Can they just fall over as an immediate action or something? I mean, it would seem kinda silly if you get hit by a huge fireball, but you're not allowed to fall over from the explosion until 6 seconds later, or something. I dunno.

Shadow Lodge

Sure, why not? Bluff check vs passive Sense Motive checks.


Well, if the DM played NPCs like some players do then they may just spend a round to coup-de-grace you.


I'd allow it. It'd be rare for my NPCs to play dead, as it'd get annoying after awhile.

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