Alchemist's Sticky Poison Discovery + Injury Poisons


Rules Questions


As I was looking through the discoveries for Alchemist, I noticed Stick Poison:
"Any poison the alchemist creates is sticky—when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist’s Intelligence modifier"
So I was thinking, "If I throw a poisoned dagger at my target, would the poison persist and therefore stack with itself (assuming the attack roll was a success)?"
My Alchemist's Int mod is 5, so the poison would stick for 5 rounds.
Any help the general public can offer would be great.


No, because the dart is only 1 strike. You would have to remove the dart and hit the creature again for it to introduce another dose of poison.


Poison

Poison wrote:


Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time


Claxon wrote:

Poison

Poison wrote:


Poisons delivered by injury and contact cannot inflict more than one dose of poison at a time

I saw that, but it's assumed that the dose of poison is gone after the strike because that's how poisons normally work.

With Sticky Poison, the poison stays on the weapon for a number of rounds equal to my Int modifier. Why wouldn't a dagger, still coated with poison, continue to administer said poison if it's injury based?


The poison does not stay on the weapon for a number of rounds equal to your Int mod. It stays on the weapon for a number of strikes equal to you Int mod.

Poisons do not have a limit to how long they stay on your weapon. Normally, the weapon remains poisoned until you hit with it. The weapon then delivers the poison and is no longer poisoned.

With Sticky Poison, the weapon remains poisoned for a number of strikes equal to your Int modifier, i.e. with an Int of 16 you can hit and deliver the poison 3 times before the poison wears off.

If you throw a weapon, the weapon hits once, dealing damage and delivering the poison once, and that's it. The weapon does not contiue to do damage round after round, and it does not continue to deliver poison round after round.
If you want to hit with the weapon again (and deliver the poison again), you have to retrieve the weapon, and attack with it again.


Quantum Steve wrote:

The poison does not stay on the weapon for a number of rounds equal to your Int mod. It stays on the weapon for a number of strikes equal to you Int mod.

Poisons do not have a limit to how long they stay on your weapon. Normally, the weapon remains poisoned until you hit with it. The weapon then delivers the poison and is no longer poisoned.

With Sticky Poison, the weapon remains poisoned for a number of strikes equal to your Int modifier, i.e. with an Int of 16 you can hit and deliver the poison 3 times before the poison wears off.

If you throw a weapon, the weapon hits once, dealing damage and delivering the poison once, and that's it. The weapon does not contiue to do damage round after round, and it does not continue to deliver poison round after round.
If you want to hit with the weapon again (and deliver the poison again), you have to retrieve the weapon, and attack with it again.

>_< You're right; I misread the ability. Thank you for that clarification!

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