Revix Belstrann II
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My next PFS game day is this Sunday, and my character needs to spend some loot from the previous scenario ... but I don't know how he should spend it!
Character = 4th level paladin of Sarenrae. Already has a magic sword.
Should he buy magic armor next? And if so, should he keep agile breastplate or switch to something else? (A note about this: After struggling with some climb and jump checks that left him floundering in the ocean, he switched to agile breastplate armor. He'll never be the guy who volunteers to scale the walls or perform death-defying feats of agility, but I like that he's at least in a little better situation to succeed with his current armor.)
I don't have my character sheet in front of me, so I don't know exactly how much gold he has to spend. But in general, is magic armor the next step for his equipment?
Thanks!
Natertot
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My next PFS game day is this Sunday, and my character needs to spend some loot from the previous scenario ... but I don't know how he should spend it!
Character = 4th level paladin of Sarenrae. Already has a magic sword.
Should he buy magic armor next? And if so, should he keep agile breastplate or switch to something else? (A note about this: After struggling with some climb and jump checks that left him floundering in the ocean, he switched to agile breastplate armor. He'll never be the guy who volunteers to scale the walls or perform death-defying feats of agility, but I like that he's at least in a little better situation to succeed with his current armor.)
I don't have my character sheet in front of me, so I don't know exactly how much gold he has to spend. But in general, is magic armor the next step for his equipment?
Thanks!
Yes for a fighting type Armor is ussually the next item to get. Make sure you have some kind of missle weapon to. Make sure you get masterwork whatever it is so it can be upgraded to Magic later if you can't afford it now.
You could always keep the agile breast plate but you might want to get some heavy armor then use which ever you think is most appropriate for the given adventure.
Nathan Meyers
NYC PFS GM/Player
Revix Belstrann II
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Thanks, Nathan! I figured that's what I should do.
I guess my hesitance has been regarding whether to keep agile breastplate as my character's armor. I like its benefits, but somehow it doesn't feel all that "paladiny".
Maybe the decision should be based on my character's personal preferences (withstanding damage in combat, which is more frequent vs. risking death due to drowning or falling, which has happened but not as frequently).
Also, all these purchasing decisions seem so final. I wait and save up funds to buy certain items, then consider selling them and switching to something else, which seems like a waste of gold.
Am I over-thinking this?
Natertot
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Thanks, Nathan! I figured that's what I should do.
I guess my hesitance has been regarding whether to keep agile breastplate as my character's armor. I like its benefits, but somehow it doesn't feel all that "paladiny".
Maybe the decision should be based on my character's personal preferences (withstanding damage in combat, which is more frequent vs. risking death due to drowning or falling, which has happened but not as frequently).
Also, all these purchasing decisions seem so final. I wait and save up funds to buy certain items, then consider selling them and switching to something else, which seems like a waste of gold.
Am I over-thinking this?
Take a search on the boards there are various guides that will help you in figuring out what you might want to buy.
Nathan Meyers
NYC PFS GM/Player
Thorkull
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Thanks, Nathan! I figured that's what I should do.
I guess my hesitance has been regarding whether to keep agile breastplate as my character's armor. I like its benefits, but somehow it doesn't feel all that "paladiny".
Don't let yourself get put in a box by stereotypes... unless you want to be :)
Paladin archer builds, for example, don't have much use for heavy armor.
Maybe the decision should be based on my character's personal preferences (withstanding damage in combat, which is more frequent vs. risking death due to drowning or falling, which has happened but not as frequently).
It should be based on your character's preferences and preferred role. If being in melee all the time and being able to take a beating is important, then heavy armor can be good.
Also, all these purchasing decisions seem so final. I wait and save up funds to buy certain items, then consider selling them and switching to something else, which seems like a waste of gold.
Am I over-thinking this?
You don't have to sell your agile breastplate. You can hold onto it, and wear it when you know you'll be going on aquatic adventures, or (if it's light armor) you can use it at night when you're sleeping, so if you're attacked you won't be completely naked. A lot of melee types will pick up a (relatively) cheap mithral chain shirt for just this purpose.
Jiggy
RPG Superstar 2012 Top 32
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Thanks, Jiggy! That's thinking outside the box, at least for me.
In what books can I find said potions?
Air bubble is in Ultimate Combat, and touch of the sea is in the Advanced Player's Guide.
Also, the Advanced Race Guide (not to be confused with the aforementioned Advanced Player's Guide) has an item called the potion sponge - fill it with a potion, then if you're already underwater you can slip it into your mouth, squeeze it with your teeth, and swallow the potion. Expect table variation on how trying to drink a potion the normal way would work underwater.
| Leisner |
A small list of mundane items I like to have with me, aside from the usual gear, though the actual list will vary depending on the campaign/scenario.
Block n' Tackle; It's nice to have that extra bit of strength sometimes.
Caltrops; Often useful, as should be obvious.
Chalk; Leaving messages, or just doing graffiti.
Crowbar; For those stuck doors.
Fishing Kit; When running low on food.
Grooming kit, You can't charm the barmaid looking like a sewer rat, besides the Extremely Fashionable trait is quite good.
Hip Flask; For the liquid courage.
Ink; White chalk doesn't work too well on paper.
Ink Pen; Some say it's mightier than the sword.
Journal; To hold the ink.
Hammer; A lot of stuff needs hammering.
Piton; Useful with a hammer (And helps in climbing difficult walls, blocking doors, setting up improvised traps)
Rice Paper; When a journal is too expensive.
Sewing Needle; When no-one in the party has mending.
Shovel; For me pirate booty Argh!
Signal Whistle; Supremely important. Easy to use.
String; It's got a million and one uses. One is the poor man's Alarm spell. A string with a bell attached.
Powder (chalk or flour); The poor man's Faerie Fire. When you do not have any way of detecting invisible creatures, this can help.
Bell; The aforementioned bell.
Waterproof Back; Nice to have somewhere to store your socks, or other highly important stuff.
Tent; Varying sizes. It is nicer than to be outside when you sleep.
Ball (2in); For when you are bored, or want to train your new war dog a new trick.
Cards; Ditto...
Wandermeal; The poor man's trail ration.
Grog; Everybody needs grog.
Saw; Useful in many ways. To create firewood, building a shelter, making spikes for a trap ect.
Heatstone; For those long winter nights.
Magnet; For when you are in jail, and the keys are neatly hanging just out of reach. Or when you want to see if a metal is ferrous.
Scale, Merchant's; A nice circumstance bonus.
ANd then there are all the nice alchemical stuff, a lot of it can be used on all levels to some degree.