| Makarion |
Hello folks,
I am working on a concept character, but I'm somewhat struggling at getting the pieces of the puzzle to fit together. Let me know if you guys have any input / ideas.
The premise of the character is an Agathion-blooded (Idyll-kin) Aasimar that was found in the wild as a very young girl by people from a local monastery. She didn't know how to talk, read or write (at the time) and seemed throughly unfamiliar with "civilized" culture. On the other hand, she has a natural rapport with animals. The monastery folks recognized her as having some kind of strange gift and decided not to disturb that too much, ending up teaching her "animalistic" fighting styles.
In effect, I want a panther-style oriented character that has wilderness skills. Our play-group is used to low xp games and we usually play E6 or E8 as well. Magic items are rare and magic item crafting for players is not allowed (other than scrolls and potions, and even that requires downtime). We use a 22-point build and 3 or 4 traits (depends on the GM).
Now, Agathion-blooded Aasimar have access to a trait that allows for TN or NG monks, which appeals. I guess a MoMS monk/barbarian would be possible that way - but would it be effective, using only unarmed strikes? What are the alternatives? Agathion aren't blessed with the best stats for a monk, but that race is a must-keep.
I would prefer to avoid dropping below Int 10. She may be uneducated, but she's not stupid, and I find it frustrating to deal with the social aspects of very low Int, not to mention the skill point problems.
Note, that the monastery doesn't have to be monks. Could be clerics or paladins (or druids?). I just love the idea of the wilderness child in a monastic environment. Wish that the "alignment grace" would extend to paladins, though.