| Taylenn |
So my Fighter has the Shield Bash and Two-Weapon fighting feats, allowing him to use his shield and spear style effectively against adjacent and reach targets. But my question is, am I able to use both ranges in a Cleave attack?
Cleave/Great Cleave state that I can make follow through attacks against another target in range, as long as they are adjacent. Do all the attacks have to come from the same weapon?
Renitent Rover
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Edit: rechecked feat and the first line says with a single swing. While that is the fluff description line, its a pretty clear intent that subsequent hits are from follow through on the same weapon blow.
Edit 2: erased my original thought. Crunch text does not mechanically disallow it, but see edit 1 above.
| KainPen |
No you can't use both ranges. in the same round but you can swap from from round to round. Cleave is a standard action, that requires you to target and 2nd foe that is adjacent to the 1st. So you can't swap weapons like with full attack action. Only in full attack can more then one weapon be used for full attack and two weapon fighting
So if you have 2 targets 10ft from you can and right next to each other. you can cleave use cleave on them. they then take 5ft step to you on there turn and stay next to each other. then on your next turn you can cleave with shield bash
| Quandary |
BTW, with the Lunge Feat, 'normal' and Reach weapons' threat area overlap... (on your turn, not for most AoOs)
If you have one target in normal range and one adjacent target to that in normal 'Reach' range, Lunge lets the 'normal' weapon target both.
Too many posters here seem primarily interested in the 'more damage' type Feats for melee combatants, but Lunge is a very solid Feat IMHO, enabling the above tactic, as well as enabling targetting the same square with both normal and Reach weapons in a full attack (without enforced 5' stepping) which is the main inconvenience of a build like you're doing, and of course the surprise factor of nobody knowing you have Lunge so their 'carefully prepared' tactical movement keeping them just out of range (based on the weapons they can see you wielding/carrying), will fall flat (great vs. casters).