| Goldenfrog |
A Kobold is small,thats about the only thing Kobolds and babies have in common,well unless you mean a Kobold cooking pot.
While a Kobold might have a -4 to Str a human baby/toddler would have 3 as a max stat and only age would help in that department.
Really this is one of those threads I know I should stay the heck away from. Even the idea of human babies with knives running around stabbing things is gonna be explosive to some people and for sure talking about monsters running around stabbing babies is going to draw nuclear flame.
Just stop before this madness gets me banned or something.
Reynard_the_fox
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Really this is one of those threads I know I should stay the heck away from. Even the idea of human babies with knives running around stabbing things is gonna be explosive to some people and for sure talking about monsters running around stabbing babies is going to draw nuclear flame.
Just stop before this madness gets me banned or something.
That's true enough, but I feel like a rugrats-style adventure played RPG-style could be pretty interesting.
"I try to sneak past the hall monitor." "Roll a stealth check."
Granted, GURPS is probably better for that type of thing than a combat-focused system like Pathfinder, but I bet things could be adapted easily enough.
Imbicatus
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Granted, GURPS is probably better for that type of thing than a combat-focused system like Pathfinder, but I bet things could be adapted easily enough.
Just a nitpick, but all of the GURPS games I've played have been incredibly combat focused. Maneuvers, called shots, dodging, parrying, blocks, DR, passive defense checks, Critical hits and misses, and so on. Maybe it just because the combat rules were so much more realistic than the 2nd edition/3.0 fare we had at the time, but we we in combat all the time in every GURPS game we played, and my old game group used it as our system of choice.
As for the baby game, I'd say go with something rules-lite like Fate.