Gunslinger ammo question


Rules Questions

Silver Crusade

I tried to find this being addressed on the forums, but no luck. Do Gunslingers still start with ammunition as they did in the playtest? If not, it's understandable, as gunsmithing makes it cheap to get ammo, I just would like to know.


No, you have to craft ammo (it is assume you did it before play)

Your choices are 10% cost (crafting both gunpowder and ammo) or with a rank in Craft Alchemy: craft alchemy cartiridges for 1/2 price (12 gp becomes 6 gp).

The cartiridges are more expensive but reduce loading speed.


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By the copy of UC I have, they start with a single firearm and a Gunsmith kit, which allows them to make ammo and powder.


Starbuck_II wrote:
Your choices are 10% cost (crafting both gunpowder and ammo) or with a rank in Craft Alchemy: craft alchemy cartiridges for 1/2 price (12 gp becomes 6 gp).

Does anyone think the prices of metal cartridges includes the powder and bullet/pellets?

I originally assumed not, that a cartridge was just a case, you still needed to make a bullet and powder and assemble it into a complete round. But maybe they intended the cartridge to include all that.

6 gold vs 7.1 gold would add up over time.


I'm pretty sure they meant the entire cartridge (casing, powder, and bullet) when they said metal cartridge. Kind of funny, since IRL it takes a pretty hefty machine to pack the powder down when making metal cartridges today, yet you can do it with minimal equipment (a Gunsmith's kit only weighs 2 pounds) and in the wilderness if necessary.
EDIT That is just for the 'normal' metal cartridges. The alchemical cartridges are completely separate and would include all the appropriate propellant (I would assume).


I'm just wondering if metal cartridges are reusable. Obviously would need to reload them with bullet and powder.


Since Pathfinder's general rule is that ammunition is destroyed once used (arrows and bolts), I would think that the cartridge doesn't survive either.


donaldsangry wrote:
I'm just wondering if metal cartridges are reusable. Obviously would need to reload them with bullet and powder.

Nope, it actually talks about how whether you miss or hit, nothing is reuseable in the book pg 136.

The Exchange

I thought magical ammo was alway distroyed when used - and Masterwork. Maybe that's 3.5 thou. And can Gunslingers make/buy/get magic or masterwork ammo?


nosig wrote:
I thought magical ammo was alway distroyed when used - and Masterwork. Maybe that's 3.5 thou. And can Gunslingers make/buy/get magic or masterwork ammo?

Yes, since Gunslingers get Gunsmith feat and they can make mundane ammo at 10% cost, making masterwork ammo is simple (and cheap), but most players will be using alchemy cartiridges as they reduce reloading time (but at more expensive and are made 1/2 cost not 10%).

The Exchange

does that mean that gunslingers can make Masterwork ammo? what's the cost on it? for that mater what's the cost on normal GS ammo?


nosig wrote:
does that mean that gunslingers can make Masterwork ammo? what's the cost on it? for that mater what's the cost on normal GS ammo?

Well, normal ammo requires gunpowder too (yes you need to buy both both, another reason cartiridges seem simpler).

You need a dose of gunpowder per ammo to shoot gun.

A bullet cost 1 gp.
Gunpowder cost 10 gp per dose.

So a masterwork bullet as ammo rules apply costs 1/50 300 gp + base cost 1 gp.
So Mstk bullet cost 61 gp.

Gunslingers craft each Mstk Bullet at 10% cost so 6 gp 1 sp.
Plus 10% crafting for gunpowder (so 1 gp per dose).


Jeff1964 wrote:
Since Pathfinder's general rule is that ammunition is destroyed once used (arrows and bolts), I would think that the cartridge doesn't survive either.

It's an odd situation. The bullet is lost, sure. It's off over a hill, or stuck and deformed in an orc. The powder is lost, it was expended in firing the shot. But the metal case should still be fine. It's still sitting there in your gun. It seems odd that a gunsmith couldn't reclaim at least some of his cases and re-use them (with a little work).

Maybe they ruled that the case is destroyed to keep people from diving for brass at the firing line ;)


The metal cartridge costs 15 gp (assuming that that is the cost of bullet, powder, and metal casing), the bullet itself costs 1 gp, and the powder costs 10 gp. So a metal casing by itself would cost 4 gp, meaning that to recover the casing and reuse it would save you (10% of 4 gp) 4 sp per cartridge. Not enough to really sweat over unless you're a money-grubbing 1st level without 2 copper to rub together. Plus the developers would then have to create rules for reloading ammo, and how much a primer costs, and some other bits and pieces. Easier to say that the whole thing just disintegrates upon firing.


Jeff1964 wrote:
The metal cartridge costs 15 gp (assuming that that is the cost of bullet, powder, and metal casing), the bullet itself costs 1 gp, and the powder costs 10 gp. So a metal casing by itself would cost 4 gp, meaning that to recover the casing and reuse it would save you (10% of 4 gp) 4 sp per cartridge. Not enough to really sweat over unless you're a money-grubbing 1st level without 2 copper to rub together. Plus the developers would then have to create rules for reloading ammo, and how much a primer costs, and some other bits and pieces. Easier to say that the whole thing just disintegrates upon firing.

It's not specified that the casing includes the bullet or powder.

Crafting the cartridge is only 50% cost, not 10%.

15GP cartridge = 7.5 gold cost
10GP powder = 1 gold cost
1GP bullet = 1 silver cost

Total cost: 8.6 gold per shot. (or 26 gold if purchased retail!)

Rules would be easy: Cartridge has 50% break chance (the case ruptures under the stress of firing). A used, but unbroken cartridge can be repaired with a DC15 Craft check (or whatever a gunsmith uses to create it in the first place).


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Jeff1964 wrote:

The metal cartridge costs 15 gp (assuming that that is the cost of bullet, powder, and metal casing),

Yes, but they are pre-added.

Grick wrote:


It's not specified that the casing includes the bullet or powder.

Yeah it does.

pg 140 under heading Alchemical Cartridges.
Quote:


Crafting the cartridge is only 50% cost, not 10%.

15GP cartridge = 7.5 gold cost
10GP powder = 1 gold cost
1GP bullet = 1 silver cost

Total cost: 8.6 gold per shot. (or 26 gold if purchased retail!)

Rules would be easy: Cartridge has 50% break chance (the case ruptures under the stress of firing). A used, but unbroken cartridge can be repaired with a DC15 Craft check (or whatever a gunsmith uses to create it in the first place).

But PF doesn't want you saving money from cartridges being recovered.


Ok im confused,do I need a metal cartridge gun powder and a bullet for 1 revolver bullet?

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