| I Hate Nickelback |
Hey, especially to those who were on my last thread.
I have a character concept, but I just don't know how to make it. First of all, my GM's campaign is evil, and, because I'll be the party leader, he's letting my PC be a graveknight. Now, the concept: I want 4 things, and I realize that they're difficult to combine.
First and foremost, I want to capable in melee. It shouldn't be too difficult with the graveknight's +6 to STR. A close second on my list of priorities is being a capable minionmancer. That's why I was wondering how RD got that many HD of undead. Thirdly, I want to do some blasting, if for no other reason than it fits my character concept. Lastly, and I'm not too concerned about this as it isn't very important to me, I'd like to be a capable summoner (i.e. summon monster I-IX).
I envision my character as being an ancient evil, a capable caster, but able to swing in melee too. Because of how old he'll be, he'll utilize words of power. That is one thing that I will not alter in my build. Everything else is flexible. I was going to go human purely for the feat, but any race that can't fly is an option if you think it would work better. One last note, I strongly prefer spontaneous casters, but if that gets in the way of getting 9th level spells, then wizard/cleric it is.
Thanks in advance,
I Hate Nickelback
| Marthkus |
3/4 BAB with bonus strength and divine spells means you can handle yourself in melee by grabbing power attack.
Grapping feats like undead master plus your class features give you plenty of undead minions. Spring for the feats that allow you to rebuke and command undead with channeling.
Summon Monster spell line gives you plenty of summoning. If that isn't enough planar ally works provided you have the resources.
*I do not recommend Undead Lord for a WoP caster
I've heard bones or Juju oracle could work too. If your dead set on WoP then go oracle with the human favored class bonus. Your GM can rule that it will grant you extra words of power or extra spells. Either is very useful.
WoP should give you some blasting but the cleric list gets the least out of all of those.
Oracles are 3/4 BAB too and can cast in armor. You are going to be feat starved because extra meta-word is must spam feat, but you still want feats that will boost your HD limit.
| I Hate Nickelback |
I've been considering a fighter 1, sorcerer draconic (umbral, my GM allows it) 6, eldritch knight 10, sorcerer 3. Melee from the fighter and EK levels, blasting from sorc, minionmancy and summoning are buffed in WoP. No materials and castes as a standard action respectively. My feats would be mostly used to get more undead and to increase melee capabilities. Does that sound effective?
| proftobe |
Here are the issues with the build you're suggesting
1. Unless you're starting at 10th level at least it WONT feel like the character you're describing. All the level before that-especially 5 through 9-you wont be a very good fighter(at 8th level you'll be 1 Bab over a pure caster and 2 caster levels behind that same pure caster.)
2. The problem is that you want to much from 1 character. The guy you're describing is an entire party by himself. You gotta dial down your expectations unless you're starting at 10/12 level.
Now having said all those things I.have a couple ideas that will get you close
1. Its to bad you wont play a prepared caster because a hexcrafter magus does most of what you're looking for from the start.
2. A great combo is to take 1 or 2 levels of a martial class- barbarian or fighter-dragon/orc crossblooded sor. And then go into dragon disciple the natural weapons/bite attack combine very well with all the str adds(if you go barbarian and eldritch heritage for str of the abyss your str in dragon form will be in the high 40/low 50) then you can animate dead or summon with your favored color/element getting 2 extra points/ die. After 4/8 levels of DD then go into EK to finish it off. The bloodlines powers attribute adds and natural attacks make it work.
| Marthkus |
I would strongly suggest divine caster. If you are going WoP then go oracle.
But if you want to feel like a fighter, minionmancer, blaster, summoner graveknight at lvl 1, I would strongly recommend dropping WoP and going undead lord cleric.
Your arcane flavor build will work, but it won't work as well as a divine caster build. You don't really have the feats to spare on a WoP caster to pick up the feats you need to cast while in armor. Which wearing armor is essential in melee. Additionally a divine caster build will have more HP and access to healing. The only thing you will lose out on is some blasting and the ability to summon angels.