[PFS] GM Lithrac's Destiny of the Sands Trilogy (#5-12, #5-15 and #5-16) (Inactive)

Game Master Cyril Corbaz


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The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Buri's skin thickens as he calls the primal powers of nature to his aid.
Toten transformation +2 natural armor

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Knowledge (Arcana): 1d20 + 9 ⇒ (13) + 9 = 22

Knowledge (Religion): 1d20 + 8 ⇒ (8) + 8 = 16

As soon as they spot the creatures, Ardisen twists his wrist and a wand springs into his hand from a hidden wrist sheath. The enchanter activates the item and protects himself with Mage Armour. Then, he sheaths the wand in his belt, freeing up his hands again.

"This is a shrine of Apep, an ancient snake god of darkness. That explains the reduced effectiveness of our light sources."

Grand Lodge

Ardisen:
These creatures are known as amphisbaena. You can ask 2 questions.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Upon seeing the creatures Quarr grasps ahold of a vial and drinks it, wiping the excess from his lips as he gives a slight cringe to the bitter after taste.

Drink shield bringing AC to 21

Grand Lodge

Initiative - round 1
>>> Group 1 (Quarr, Ignatius, Ardisen, Buri)
Creatures
Group 2 (Chasik, Amennekht)

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

"I shall join my light with yours," Ignatius tries to bravely state to his companions. He touches his shield and casts light, causing the shield to glow. He then draws his longsword as he moves forward towards the creature.

Grand Lodge

The northern snake-like creature bites Ignatius twice!
Bite: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 2 ⇒ (1) + 2 = 3 *hit* Fort DC 14 vs poison; if failed, 1d3 ⇒ 2 Con damage.
Bite: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 2 ⇒ (2) + 2 = 4 *miss*

The southern one charges at Chasik.
Bite, charge: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d8 + 2 ⇒ (2) + 2 = 4 *miss*

Everyone can act!

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Fort Save: 1d20 + 5 ⇒ (9) + 5 = 14

Whew! Close one.

Seeing the southern serpent come into view, Iggy tries to keep himself from being flanked by taking a 5-foot step to the north. He then swings his longsword at the creature.

Power Attack: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Despite being slow to react he gets his shield up in time to fend if the fangs. He retaliates with a swing of his own.

hammer-PA: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 231d8 + 4 ⇒ (5) + 4 = 9

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Fighting Defensively w/ Combat Expertise +1 Khopesh: 1d20 + 9 - 1 - 4 ⇒ (3) + 9 - 1 - 4 = 7 Damage: 1d8 + 10 ⇒ (3) + 10 = 13 +3 Dodge AC

Amennekht cautiously steps through the large beast reach and swings testing the creature's reactions.
AC is now 20

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Amennekht would you mind stepping south insted of north so I can step to your current position please?
In case Amennekht agrees:

Buri steps forward and attacks the creature.
Atk: 1d20 + 4 ⇒ (20) + 4 = 24
Dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Crit Confirm: 1d20 + 4 ⇒ (15) + 4 = 19
Crit Dmg: 2d8 + 4 ⇒ (4, 8) + 4 = 16

In case Amennekht keeps his current position Buri will move behind him and Chasik to the south and attacks the creature from there. He gets the cover bonus to AC agaist the AoO right GM?

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr grasps ahold of a mixture of components, quickly combining them as he darts forward allowing his skin to soak in a portion of the elixir in his jacket. Once in position the small gnome hurls the bomb with al of his might as a noxious smoke lingers for a short period all around the creature.

Move Action- E, E, E, E, NE.
Swift Action- 1 Round of Fox's Cunning from Sipping Jacket
Standard Action- Throw Stink Bomb at Northern Creature. Precise Bomb to not hit up to six friendlies.

Stink Bomb ranged touch: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (2) + 6 = 8

damage: 3d6 + 6 ⇒ (5, 3, 6) + 6 = 20 DC 18 Fort save or nauseated for 4 rounds after cloud vanishes.

Nauseated: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Ignatius and Amennekht's attacks miss the creatures completely, whereas Chasik lands a sound blow and Buri smashes one of the heads ifce the snake with such force that the ground shakes!
No AoO against you Buri.

Quarr moves past the southern creature, and it bitten in the process.
AoO, Bite: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 2 ⇒ (6) + 2 = 8 *hit* Fort DC 14 vs poison; if failed, take 1d3 ⇒ 1 Con damage.

Fort DC 18: 1d20 + 6 ⇒ (11) + 6 = 17
The beast inhales the noxious fumes and doesn't appear to be well.

Ardisen

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Sure no problem

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Realising he is somewhat stuck at the back, Ardisen draws his crossbow and slams a bolt into it.

Do they have any damage reduction or resistances?

Grand Lodge

No DR, but moderate resistance to cold.

The nauseated creature retreats to the shadows, whereas the other one attempts to bite Buri twice, crazed by the pain induced by the dwarf's blow.
Bite: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 2 ⇒ (3) + 2 = 5 *hit* Fort DC 14 vs poison; if failed, take 1d3 ⇒ 1 Con damage.
Bite: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (6) + 2 = 8 *miss*

Everyone can act!

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen takes a shot at the creature still engaged in combat, hopeful to hit it despite the distraction of the melee.

Light Crossbow: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 171d8 ⇒ 2

Haha, possible crit if 17 hits.

Light Crossbow: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 91d8 ⇒ 7

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik takes another swing at the serpentine creature.

hammer-PA: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 161d8 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius watches the northern snake-thing retreat and joins the others in attacking the other one. "Die! You foul beast!"

Power Attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Buri swings his hammer again at the creature.

Atk: 1d20 + 4 ⇒ (20) + 4 = 24
Dmg: 1d8 + 2 ⇒ (6) + 2 = 8

Crit Confirm: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Ardisen's bolt, Chasik's hammer and Ignatius's weapon are all unable to go through the creature's thick scales, yet Buri strikes true again!

Amennekth, Quarr!

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

AC is currently 21 from the shield elixir that I drank on round 1 so that AoO would not have hit

Quarr turns mixing together another vial as he hurls it at the remaining creature. Flames erupting all around.

Fire Bomb Ranged Touch: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
damage: 3d6 + 7 ⇒ (3, 3, 2) + 7 = 15

Swift action 1 round of Fox's Cunning
Precise Bomb to not target 6 friendlies
Point Blank Shot

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Power Attacking w/ +1 Khopesh: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Quarr: Then please keep your header (AC, Hp, etc.) up to date with current buffs, as I don't necessarily keep track of the buffs you've cast. Also, please remember that precise bombs doesn't work if the initial throw misses. What's the DC on the Ref save against your splash damage? I'll assume DC 16, +2 from Fox's Cunning = 18, feel free to tell me if I'm wrong.

Amennekht's blow is far too imprecise to be efficient, and misses the creature.

Quarr's bomb misses its mark, and explodes close, though not on target.
1d8 ⇒ 4
The creature is splashed by gouts of fire from the explosion...
Ref DC 18: 1d20 + 7 ⇒ (7) + 7 = 14 10 damage
... and falls on the ground, its body charred to the bone!

The other creature retreats in the shadows, still suffocating from the bomb's effects.

Everyone can act!

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

"We can't let the other serpent get away!" Ignatius shouts as he chases the creature further into the cavern.

Double move after the retreating creature.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Moving forward Buri draws his healing wand and uses it on himself.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Amennekht moves swiftly to the south of the room hoping to head it off.
Double move around the southern edge of the pool

Grand Lodge

You can move yourself on the map, Amennekht, I've just removed the shadowy areas from it.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

The watery diamond in the middle, do I know how deep it is? Can I run through it to get to the other side?

If not, Chasik will double move "down" to set up a flank.

Grand Lodge

Given the light conditions, you don't know how deep it is. Your choice.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

GM: My fault I will try to place my AC a little clearer. As to the Precise bombs I just state that with each one as I let the GM determine whether it is a hit or miss so you don't have to constantly look up my feats and discoveries and yes precise bombs only works on a hit. :)

Quarr moves up to Ignatious side. It looks like it inhaled a bit of my toxin's. We should finish it swiftly as it will shake it off rather quickly I am afraid.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

I will go around then

Grand Lodge

Quarr: Alright, good to know! Thanks for pointing that out.

Ardisen!

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen moves forward through the chamber, trying to get a better view of his surroundings.

Double move

Grand Lodge

The creature moves further back in the cave.

Everyone can act!

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Growing frustrated with the situation, Ardisen moves to the edge of the water and incants one of more powerful arcane evocations, sending a jet of flame from his hands towards the creature.

Scorching Ray at the beastie.

Scorching Ray vs touch AC: 1d20 + 2 ⇒ (17) + 2 = 194d6 ⇒ (2, 5, 6, 4) = 17

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr moves forward grasping another bomb as he hurls it at the beast. This is going to be a foul one. Hold your breath!

Stink Bomb Ranged Touch: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
damage: 3d6 + 7 ⇒ (1, 2, 1) + 7 = 11
Nauseated rounds: 1d4 + 1 ⇒ (3) + 1 = 4

Swift action 1 round of Fox's Cunning
Precise Bomb to not target 6 friendlies
DC 18 Fort save or nauseated

Grand Lodge

Doesn't Stink bomb replace the damage by the effect?
Forf DC 18: 1d20 + 6 ⇒ (14) + 6 = 20

Ardisen shoots a fiery ray at the creature, burning it. Quarr throws a smoking bomb, but the creature holds its breath this time and comes unscathed out of it.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

According to the FAQ it still causes the damage and the effect.

Grand Lodge

Good to know, thanks for pointing that out! *takes notes for his planned mindchemist character*

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Buri double moves to the creature taking care not to enter Quarr's cloud.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius moves forward, but keeps his distance from the smelly cloud of smoke.

I'm not sure if the Precise Bomb discovery affects the smoke from the bomb, so I'm keeping back for now.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

yes but only the initial impact. It only stays the 1 round, was trying to keep it nauseated but failed.

Grand Lodge

Amennekht and Chasik can act! Chasik, you still haven't moved your token for last round, please do so before declaring your action.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

not near comp, my move would have been to continue to double move around the pool. I would be next to Ammen currently, one square to the right of the point of the square. That would take up my last turn and this one

Grand Lodge

Alright, moved you. Waiting on Amennekht's move now.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Didnt he said something about going away for a week in the discussion thread?

Grand Lodge

Good point, I'll bot him then.

Amennekht moves around the pool to close the distance with the creature. The beast, ending his hacking cough an retching, retreats next to the wall.

That was the last round of nausea. Everyone can act!

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen delays, hoping one of his allies is able to fell the creature and spare him having to expend more of his arcane reserves on the creature.

"Bring it down. It must be weak enough now!"

-Posted with Wayfinder

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr takes a step forward and hurls a volatile concoction that erupts in a torrent of flame around the beast.

Normal Fire Bomb Ranged Touch: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
damage: 3d6 + 7 ⇒ (3, 3, 5) + 7 = 18

Swift action 1 round of Fox's Cunning
Precise Bomb to not target 6 friendlies
Point Blank Shot

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