| Ocule |
So just got back from my game and im a little pissed right now. Two of us at the table were grand lodge for a tier 1 "The Icebound Outpost."
My question is what can be done about a player who f%@&s over other peoples missions just to be an a*##&~% like that. And 2, hypothetically if i was the GM would i be within my rights to switch his alignment over from CN to CE for a single act like that. Which i think basically says pay 3k gold for atonement or have your character retired because im pretty pissed about this. It wasnt even failing our faction mission it was that one player intentionally screwed us out of our mission with the excuse "im chaotic neutral" and "pvp is illegal." Because in all honesty if that were a home game i would have killed his character on the spot for doing something like that. Since well, "im CN and im a barbarian."
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As a player I don't see a way out, besides waiting the the next fight the CN character starts and then start handing the bad guys healing potions.
As a DM, I don't think you can say that anyone that begs for their life cant be killed. It would make executions rather hard.
As a DM you would have to warn them first, and THEN if they did it require the atonement.
I would have just said that the NPC now belongs to the Grand Lodge PCs. They licked it, they own it, and beating up other peoples cohorts/animal companions/equipment isn't allowed.
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I'm sorry you had such a frustrating experience. Having not been at your table I can't really say much about the specifics, but here are some generalities that might be relevant:
1) It's the GM's job to deal with disruptive players, up to and including a "shape up or leave the table" ultimatum and the enforcement thereof.
2) The GM decides whether something is an evil action (regardless of the starting alignment of the PC involved), and is supposed to warn the player of that fact before the action takes place. If the action is performed in spite of the warning, then the GM notes the infraction on the PC's chronicle sheet, then checks past chronicles to see if this is a pattern; if so, the PC's alignment is shifted toward evil, possibly removing the PC from the campaign. Only in EXTREME circumstances should a single act change a PC's alignment.
From your story, it does sound like the player was being a dick and the GM wasn't doing everything he could to nip it in the bud. But again, I wasn't there, so I can't really say for sure. Remember, though, that if you think a player is being a jerk, you are free to bring it up immediately out-of-character. Address the issue, and if necessary ask the GM for intervention.
Hope your next game goes better.
| Hzardus |
I would deem that as an evil act, unarmed surrendered not fighting. There is nothing neutral about cdg the prisoner. And that seems to be an intentional move on the fighters part to do nothing but ruin the opportunity for the mission assignment. The gm might have a few choices...one being an atonement if it is actually warranted...another being give you another chance at a prisoner to help you in your mission. it even has an example in the rule guidelines...lets say the NPC dies...well he might be carrying a note on his body, or his retainer might know the same information. Something along those lines.
| MrSin |
Well, not quite a way to fix the problems, but try be careful about your thinking. "Would totally kill his character!" is not a healthy way to think, and he sounds like he was a total jerk for killing someone you needed and was totally helpless, but if you keep thinking like that you might get yourself in trouble. Similarly, changing someone's alignment on the spot is emotional, and not always the best decision. Take a few deep breaths, try to talk it out, and hopefully that would help.
Alignment infractions always come with a warning. If the GM thought that the act was evil, he would have to warn the player after he declared a coup de' grace that the act would be an evil one. Its likely the GM was in a stressful situation if things got heated at the table at the time, and that can be the hardest time to deal with things.
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Based on what you've said, if I were the GM, the CN Fighter would have been warned that if he CdG'd the prisoner his character would be seen as irredeemably Evil and removed from the campaign. It would be his choice to not be Evil or lose his character. Then I would also rule that the action broke the Don't be a Jerk rule and return the prisoner to life.
A lot of it is GM interpretation of the rules and how they choose to run the table. If it happened to me as a player I would make a point not to play with that player again and not to play under that GM again (at least with a character I cared about).
But that is based entirely on one side of the story. The GM and other player may have information to add that would change my opinion.
| MrSin |
Its hard not to react with that kind of emotion, even the GM at the table was looking at him like WTF. Ive played with that player once before and he looks like he hates everyone else at the table ;\
I'd think most people have been in that position, just be careful how you react. Emotions happen to be perfectly natural.
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"I'm chaotic neutral" is not an excuse for antisocial behaviour. Don't play with someone who makes you dislike the game.
As others have said, it's the GM's job to protect players from other players. My advice to you is to wait a few days to calm down, and then have a conversation with your GM. If things are as you told them, I would have refused the coup de grace.
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Did the GM say something like, "This will prevent your fellow Pathfinders from finishing their faction mission"? Or were you just assuming this guy was paying attention?
I know you made the information very obvious. But people ... how can I put this ... don't always properly process things that don't directly concern them.
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Did the GM say something like, "This will prevent your fellow Pathfinders from finishing their faction mission"? Or were you just assuming this guy was paying attention?
I know you made the information very obvious. But people ... how can I put this ... don't always properly process things that don't directly concern them.
At which point, it is the GM's responsibility to say, "You do know that these other two players need this NPC alive to complete their faction mission, right?", and follow that up with, "And you know that interfering with another player's faction mission can be considered PvP, and, if intentional and repeated, moves into breaking the don't be a jerk rule, and could, therefore, get you removed from my table now, and possibly not allowed back in the future?"
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If what you said happened, the GM flubbed it. Yes the player maybe a total jack ass, but the GM is the first line of defense against this. The GM should have warned him that he was in fact getting in way of a faction mission and he was doing PvP and the penalties associated with doing PvP...like say removal from table. Honestly at my tables, you do something like this after I warn you, you no longer existed...so the prisoner is alive and I as the GM will have a chat with the local coordinator about getting you banned locally and then talk with the VO about your behavior at my table. I take the don't be a jerk rule quite seriously. But none of that can start unless the GM makes a clear statement. I would have a talk with the people who generally GM at your local PFS sessions along with the coordinator first about this player. If after that, your still having problems, contact your VO...that's what they are there for. Good luck.
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To answer your question regarding a character trying to make your character fail faction missions: Simple: Don't let him know what your faction mission is.
Feel free to lie or misrepresent it in order to get him off guard.
Part of the issue is that you're letting him know what your mission is in the first place.
| Ocule |
To answer your question regarding a character trying to make your character fail faction missions: Simple: Don't let him know what your faction mission is.
Feel free to lie or misrepresent it in order to get him off guard.
Part of the issue is that you're letting him know what your mission is in the first place.
Its not pvp. Even if its indirect that is still pvp and i shouldnt have to. If would be allowed to screw with my faction mission i should be allowed to spartan kick him off the nearest ledge
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"My character is "X" alignment, that's what he'd do..." is not really a good excuse to do anything. Your alignment typically does not define your character's personality (with the exception of Paladins maybe).
Think of this world more like the Wild West or somewhere between Medieval and Renaissance times. Killing a badguy who just tried to kill you, regardless whether he's surrendered or not, is not an evil act in and of itself.
Yes, good guys get to be judge, jury and executioner in this world. Because they are good guys.
A Lawful Good Paladin, actually, should be more likely to execute a prisoner that they've judged and found wanting, than a Chaotic Neutral rogue. It is pragmatic, its within their deity-granted authority (and is often supported by various governments and populaces), they can't waste time with bringing them back to other authorities when they have a mission to complete, and they can't leave them tied up behind because they might get away and cause trouble again.
But a guy saying, "I'm chaotic neutral, I would just kill the guy" is probably an evil act. Why? Because he hasn't thought out, properly, the consequences of his actions and hasn't truly judged the guy. On the other hand, regardless of alignment, if someone gives a reasoned response to why, I won't charge them an evil action.
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Not a player problem, it a GM problem. GM should not have let the PC kill the prisoner in this case.
The other option is to give the player the choice, but warn him that he'd be kicked out of the PFS because he interfered with another agent's business. Although it won't matter, the PC would also be noted with an alignment infraction for an evil action.
CN is not the problem btw, it can happen with any alignment.
Bottom Line: The GM messed up.