Xavier319
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Just curious what you guys think. With clerics I tend to buy +1 full plate with some other interesting enhancements like spell storing or something of that nature, and then just bump up the enhancement bonus with Magic vestment. Sure if you get jumped in the middle of the night, your AC will be lower, but it saves you a significant amount of money, and by level 16, it's giving you +4 enhancement, which is three higher than your poor old +1 spell storing full plate has.
Do you guys go with upgrading your armors enhancement bonus with divine casters (mostly clerics/oracles), or do you go for magic vestment?
How about greater magic weapon on weapons?
| Marius Castille |
Right now, my 8th level cleric casts magic vestment spells on his breastplate and heavy shield. The four extra points of AC are nice! Granted, he can't do this every day (six 3rd level spells is steep) but he does keep it cast on his armor. Eventually, he plans on picking up +1 armor and +1 shield but it's not a priority thanks to the spell. Haven't used greater magic weapon (divine favor or bull's strength are sufficient so far).
| DeZrog |
I wanted to clarify the interaction of Magic Vestment in this thread, because I looked around in several places, checked RAW for Magic Armor, and there are some posts that say that magical armor gives extra armor bonus, which is untrue.
The "magical" part of magical armor is an "enhancement bonus", not an armor bonus, so it doesn't stack with Magic Vestment's enhancement bonus. Enhancement bonuses don't stack with each other, but there's a special exception for shields and armor:
Magic Armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses).
Shield enhancement bonuses stack with armor enhancement bonuses.
However, Magic Vestment also gives enhancement bonuses:
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).
You also cannot use Magic Vestment to give armor special abilities unless the spell specifies it specifically (which it doesn't), because you can't create a suit of armor with special abilities without also adding at least +1 enhancement, which doesn't stack with Magic Vestment.
A suit of armor with a special ability must also have at least a +1 enhancement bonus.
However, if the armor's enhancement bonus is less than the enhancement bonus provided by Magic Vestment, then you would take the greater of the two bonuses, meaning that if Magic Vestment gave +2 enhancement, and the armor's existing bonus was +1, then you get the better enhancement bonus of +2 (but they don't stack to +3), but the special abilities would still be available.