How to make a Monk-quisitor Viable (PFS)


Advice


Not the most optimal, but I have a version built at level 9 that rocked a one-shot, but some of the options are not legal for PFS, so I need advice.

I have 8 GM credits so I can skip some of the hard early levels.

Character needs 1 game to be level 4, and then will get access to agile AoMF so can dump Str to a point.

Proposal is Aasimar (+2dex/wis) See invis SLA bloodline.

Looking at Str 10 Dex 18 Con 12 Int 10 Wis 18 Cha 7. Conversion Inquisition to get Wis to bluff/diplo/intim for social skills for PFS, would also consider to look at inq/domains and possibly just drop face-ability. Really looking hard at the Deception Sudomain 10ft teleport as an immediate action on a missed attack. Saves at level 3: F-6 R-7 W-9, plus evasion.

Traits: Magical Knack Inq +2CL. 2nd one either the aasimar one for non-lawful or go martial artist as I will not get past 2 monk, in which case I take the Lantern Lodge trait for Urumi wpn prof, and have a d8 weapon 18-20x2 crit that I can get made out of special materials. Will have access to MW/GMW myself, and several buff spells/abilities to make up for the lower BAB.

Unarmed strike and judgement/boar style will provide adequate damage once the AoMF is going, at level 7 bane will increase that even more. 4th level +7/7 for d6+5, +2d6 bleed if both hit. AC 18, 22 with mage armor and a friendly caster, 24 with Prot evil up. Anything else I can stack on here?


I think I read recently that variant aasimar are not allowed in PFS.
Also there's a trait in Ultimate Campaign which let's you add a +1 bonus to all luck bonuses you receive. Should be pretty good for inquisitors especially for tatooed orcish ones.
Don't see how you can wield Urumi as a finesse weapon however...


Is the feat "Judgement Surge" allowed in PFS?


You can have a ton of fun with an Intimidate build if you like. Make sure you grab the Darkness spell with Inquisitor levels and shoot for the Nightmare Fist and Nightmare Weaver feats.

Shadow Lodge

Alex Mack wrote:

I think I read recently that variant aasimar are not allowed in PFS.

Also there's a trait in Ultimate Campaign which let's you add a +1 bonus to all luck bonuses you receive. Should be pretty good for inquisitors especially for tatooed orcish ones.
Don't see how you can wield Urumi as a finesse weapon however...

Aasimar heritages are legal.

Additional Resources re: Blood of Angels wrote:
Heritages: all heritages, and associated traits, on pages 21–23 are legal

Ultimate Campaign is not PFS legal yet.

Urumi are not finessable.

Grand Lodge

Your stats don't add up:
10 str-0
16 dex-10
12 con-2
10 int-0
16 wis-10
7 cha- -4
Total:18
With agile AoMF you really can dump your str more. Could you give us more of your build? So far I've seen finesse punching and boar style, but that's it. Can you try snake style instead to get piranha strike for damage? What monk archetypes are you using, if any?


deception subdomain is not that great; you have to teleport to a spot within the attacker's reach.


My stats weren't finalized... so there were a couple points to swap around.
Was also thinking Str 9 Dex 18 Con 14 Int 10 Wis 18 Cha 7 with the Agile AoMF.

The first printing of the Urumi was listed as "monk"... but is not in the last 2 so that's out anyways.

Temple sword as backup it is.

I'm using Hungry Ghost/quingong monk (even tho I won't get enough monk levels i don't think to get barkskin) Stunning Fist is not as useful as no-save 5ft knockback on a successful hit, since I won't have the monk levels to scale the save. No inquisitor archetype planned as of yet.

I was looking at Boar style for the rend/bleed angle and the free intimidate with the inquisitor's mad intimidate bonuses.

Thinking about the Deception domain, with a decent AC I should be able to teleport flank every combat, and with the teamwork feats from inq that's an extra +2 to hit and +1d6 damage from precision and outflank at level 8.

Original build was rolled stats so points were better, and race was tiefling for the FVC bonus to monsterlore and intim.

Feats at level 3 have Weapon Finesse 1st, Boar Style 3rd, Combat Reflexes M1, and either Dodge or Deflect Arrows M2.

Grand Lodge

What is your god?


Probably Sivanah... Trickery domain, bladed scarf prof which is finessable weapon, neutral god as the character will be TN.

I own the ISWG so I have access to all gods, demon lords, elemental lords, elder gods, etc that have stated domains and favored weapons as an inquisitor.


Temple sword likewise is not finesable...

Grand Lodge

Zen Archer/Inquisitor works.

You will not need high dexterity, and can put more into strength.

This will allow you to hit hard from afar, and up close.

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