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I posted this in the other thread, but I'll repost here.
The gun wielding Mystic Theurge could work, especially if you took the spellslinger archetype for your wizard levels. None of the spellslinger archetype bonuses are class level dependent, nor does arcane gun and mage bullet limit you to arcane spells. Cleric spells will make up for your four oppositional schools on the wizard side and orisons will make up for the loss of cantrips.

Javaed |
Go Elf Wizard (Spellslinger) 1, Oracle (Ancient Lorekeeper) X.
This will let you choose words from the Wizard list for your bonus spells gained and gets around the problem of no words being listed for your Mystery. Make sure you grab some fire words, these will be important.
You will want the Trait Magical Knack, so that your Oracle Caster level is even with your character caster level. This is important as it will allow you to qualify for Glorious Heat at level 5, letting you heal an ally and provide a minor buff every time you deal fire damage.
Pick up the Cure Spells and always Boost them (the spell level doesn't seem to be increased by a Boost). You'll be able to heal at range with these spells or damage Undead. Your Fire spells will deal damage and provide a little less healing. Later on you can combine the fire words with debuff words.
The downside is that you'll be a little behind on spell levels and your first couple of levels will be a bit rough.